Release: Katan scenarios, expansions and portrait zoom #42

Merged
devadmin merged 24 commits from dev into main 2026-11-12 21:50:30 -06:00
24 Commits
Author SHA1 Message Date
devadmin 3deb764905 Merge pull request 'Katan: zoom the board in portrait' (#41) from feature/catan-portrait-zoom into dev
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2026-11-12 19:14:59 -06:00
Claude da772bd326 Katan: pinch-zoom and pan in portrait; max zoom 6x
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Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-13 01:03:36 +00:00
devadmin dc73a71993 Merge pull request 'Katan: base-island scenarios (phase 6b)' (#40) from feature/catan-base-scenarios into dev
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2026-11-12 12:25:57 -06:00
Claude 42334c3bf8 Katan: base-island scenarios (First Island, The Harbormaster)
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Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-12 18:14:00 +00:00
devadmin 421cbd4c70 Merge pull request 'Seafarers: Catan Universe extras (phase 6a)' (#39) from feature/catan-universe-extras into dev
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2026-11-12 11:23:46 -06:00
Claude cd220396f9 Seafarers: Treasure Islands, Oases and the Great Canal (inferred rules)
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Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-12 17:11:47 +00:00
devadmin af279d3592 Merge pull request 'Seafarers: Pirate Islands and Wonders of Catan (phase 5b)' (#38) from feature/catan-pirates-wonders into dev
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2026-11-11 23:33:45 -06:00
Claude 3315790688 Merge origin/dev
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2026-11-12 05:21:47 +00:00
Claude 20b6cb4b5f Seafarers: Pirate Islands and Wonders of Catan
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-12 05:21:46 +00:00
devadmin eef024848e Merge pull request 'Seafarers: Cloth for Catan and The Forgotten Tribe (phase 5a)' (#37) from feature/catan-cloth-tribe into dev
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2026-11-11 17:05:22 -06:00
Claude c3f2efa313 Seafarers: Cloth for Catan and The Forgotten Tribe
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Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-11 22:53:25 +00:00
devadmin 385262515e Merge pull request 'Katan: Cities & Knights on Seafarers maps (phase 4)' (#36) from feature/catan-seafarers-ck into dev
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2026-11-11 14:46:41 -06:00
Claude 7f3c2fe0e9 Katan: Cities & Knights on Seafarers maps
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Lift the one-expansion limit. Cities & Knights now reads the board from
state.topo, so it runs on any Seafarers map. Ships, knights (on land
posts reached by road or ship), the pirate (after the first barbarian
attack, robbing goods) and gold (chosen after the roll, before chores)
are wired into the C&K turn; first-landing bonuses count toward points.
Setup toggles stack, with a 10-16 point menu when both are on.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-11 20:35:19 +00:00
devadmin f8750684e6 Merge pull request 'Seafarers: The Fog Islands (phase 3)' (#35) from feature/catan-fog-islands into dev
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2026-11-11 13:51:37 -06:00
Claude 87cf8decaa Seafarers: The Fog Islands scenario
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Add fog: land face down until a road or ship reaches it. The hidden
tiles live in SeaState.fogDeck (hidden from other seats' views); a find
pays one card of the resource or a gold choice, which resumes Road
Building if that was under way. Fog is always land, so the fixed
topology still holds. The AI is lured toward fog.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-11 19:40:18 +00:00
devadmin dcf553a8b1 Merge pull request 'Seafarers: Four Islands and Through the Desert (phase 2)' (#34) from feature/catan-sea-maps into dev
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2026-11-11 11:28:48 -06:00
Claude 5e9bb2feaf Seafarers: Four Islands and Through the Desert maps
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Add two map-only scenarios. A scenario now says where the starting
settlements may go (SeaStart); SeaState.starts holds the starting
islands, and the first-landing bonus skips all of them. Saves without
starts fall back to the home island.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-11 17:17:57 +00:00
devadmin cc33dffd9a Merge pull request 'Katan: expansions as toggles, scenario in options (phase 1)' (#33) from feature/catan-expansions-toggle into dev
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2026-11-11 11:01:42 -06:00
Claude 6c311ad304 Katan: expansions as toggles, scenario chosen in options
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Replace the single CatanRuleSet with a set of expansions and add a
scenario field; saves with the old ruleSet still decode. Setup shows
a toggle per expansion and a map picker for Seafarers. Combining
expansions is rejected for now (lifted in a later phase).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-11 16:50:24 +00:00
devadmin f8c04cec88 Merge pull request 'Unify computer difficulty; random Katan first seat' (#32) from feature/unify-difficulty-catan-first-seat into dev
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2026-11-08 08:33:48 -06:00
Claude 97728daf0a Fold per-game opponent levels into computer difficulty; randomise Katan first seat
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The per-game Casual/Club/Strong rows duplicated the new Computer difficulty
setting, so they are gone from setup (Tayu's Gentle stays: it is a table rule).
The saved level is still the Medium baseline, so old saves load unchanged.
Mastermind now takes its level from the difficulty. Katan's first seat is
drawn from the table seed instead of always being seat 0.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-08 14:22:24 +00:00
devadmin a30b1dfcd0 Merge pull request 'Computer difficulty levels and hidden strategies' (#31) from feature/ai-difficulty into dev
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2026-11-07 23:26:08 -06:00
Claude 961ac96689 Merge remote-tracking branch 'origin/dev' into feature/ai-difficulty
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2026-11-08 05:14:49 +00:00
Claude e1c325825f Computer difficulty levels and hidden per-seat strategies
Every game with computer opponents gains a setup choice (Easy, Medium, Hard,
Mixed), carried in TableConfig.aiDifficulty and through the host lobby. Each
computer seat gets a level and a hidden style (balanced, aggressive, cautious,
spoiler) derived from the table seed, so saves and hosted tables reproduce it.
Medium plays exactly as each AI did before. Easy plays weaker and slips
plausibly; Hard searches deeper or counts cards, never using hidden
information. Covers Chess, Checkers, Morris, Backgammon, Pirates, Katan (base,
Cities & Knights, Seafarers), Euchre, Kaiser, Wizard, Hearts, President, Crazy
Eights, Golf, Cribbage, Sequence, Tayu and Yahtzee.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
2026-11-08 05:14:49 +00:00