Every game with computer opponents gains a setup choice (Easy, Medium, Hard,
Mixed), carried in TableConfig.aiDifficulty and through the host lobby. Each
computer seat gets a level and a hidden style (balanced, aggressive, cautious,
spoiler) derived from the table seed, so saves and hosted tables reproduce it.
Medium plays exactly as each AI did before. Easy plays weaker and slips
plausibly; Hard searches deeper or counts cards, never using hidden
information. Covers Chess, Checkers, Morris, Backgammon, Pirates, Katan (base,
Cities & Knights, Seafarers), Euchre, Kaiser, Wizard, Hearts, President, Crazy
Eights, Golf, Cribbage, Sequence, Tayu and Yahtzee.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
The per-game Casual/Club/Strong rows duplicated the new Computer difficulty
setting, so they are gone from setup (Tayu's Gentle stays: it is a table rule).
The saved level is still the Medium baseline, so old saves load unchanged.
Mastermind now takes its level from the difficulty. Katan's first seat is
drawn from the table seed instead of always being seat 0.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Replace the single CatanRuleSet with a set of expansions and add a
scenario field; saves with the old ruleSet still decode. Setup shows
a toggle per expansion and a map picker for Seafarers. Combining
expansions is rejected for now (lifted in a later phase).
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Add two map-only scenarios. A scenario now says where the starting
settlements may go (SeaStart); SeaState.starts holds the starting
islands, and the first-landing bonus skips all of them. Saves without
starts fall back to the home island.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Add fog: land face down until a road or ship reaches it. The hidden
tiles live in SeaState.fogDeck (hidden from other seats' views); a find
pays one card of the resource or a gold choice, which resumes Road
Building if that was under way. Fog is always land, so the fixed
topology still holds. The AI is lured toward fog.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Lift the one-expansion limit. Cities & Knights now reads the board from
state.topo, so it runs on any Seafarers map. Ships, knights (on land
posts reached by road or ship), the pirate (after the first barbarian
attack, robbing goods) and gold (chosen after the roll, before chores)
are wired into the C&K turn; first-landing bonuses count toward points.
Setup toggles stack, with a 10-16 point menu when both are on.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
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Promotes dev to main: Seafarers scenarios, base-island scenarios, Catan Universe extras, portrait board zoom (#33-#41).
🤖 Generated with Claude Code
https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ