Merge pull request 'Katan: expansions as toggles, scenario in options (phase 1)' (#33) from feature/catan-expansions-toggle into dev
This commit was merged in pull request #33.
This commit is contained in:
@@ -51,8 +51,8 @@ integration:
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## Katan
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The island game is catalogue id `catan`, shown as **Katan**. It has two rule
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sets chosen at setup: the base game (`docs/RULES-catan.md`), Cities & Knights
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The island game is catalogue id `catan`, shown as **Katan**. It has two expansions
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(toggles, `CatanOptions.expansions`; none on is the base game): the base game (`docs/RULES-catan.md`), Cities & Knights
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(`docs/RULES-catan-ck.md`, code in `game/catan/CatanCk*.kt`, state behind
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`CatanState.ck`, which is null in the base game) and Seafarers
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(`docs/RULES-catan-seafarers.md`, code in `game/catan/CatanSea*.kt`, state behind
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@@ -1,7 +1,16 @@
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package org.prolibertate.games.game.catan
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import kotlinx.serialization.KSerializer
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import kotlinx.serialization.SerialName
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import kotlinx.serialization.Serializable
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import kotlinx.serialization.descriptors.SerialDescriptor
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import kotlinx.serialization.encoding.Decoder
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import kotlinx.serialization.encoding.Encoder
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import kotlinx.serialization.json.JsonArray
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import kotlinx.serialization.json.JsonDecoder
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import kotlinx.serialization.json.JsonObject
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import kotlinx.serialization.json.JsonPrimitive
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import kotlinx.serialization.json.jsonObject
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/** Sentinel stored in [CatanState.roads] for an unclaimed road position. */
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const val NO_PLAYER = -1
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@@ -151,12 +160,9 @@ enum class CatanPhase {
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CHORE,
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}
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/** Which rules a table plays. The expansion is a whole rule set, not a toggle. */
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/** An expansion a table can switch on. The base game is what is left with none selected. */
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@Serializable
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enum class CatanRuleSet {
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/** The base game: development cards, Largest Army, a robber from the start. */
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BASE,
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enum class CatanExpansion {
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/** Cities & Knights: commodities, knights, barbarians, city improvements. */
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CITIES_AND_KNIGHTS,
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@@ -164,15 +170,58 @@ enum class CatanRuleSet {
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SEAFARERS,
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}
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@Serializable
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/**
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* What a table plays: the expansions switched on, and the Seafarers map when that one is.
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*
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* Saves written before expansions became toggles carry `"ruleSet"` instead of `"expansions"`;
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* [CatanOptionsSerializer] reads either.
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*/
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@Serializable(with = CatanOptionsSerializer::class)
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data class CatanOptions(
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val playerCount: Int = 3,
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val pointsToWin: Int = 10,
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val ruleSet: CatanRuleSet = CatanRuleSet.BASE,
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val expansions: Set<CatanExpansion> = emptySet(),
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val scenario: SeaScenario = SeaScenario.NEW_SHORES,
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) {
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init {
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require(playerCount in 3..4) { "The island seats three or four players" }
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require(pointsToWin >= 2) { "pointsToWin must be at least 2" }
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// Lifted once Cities & Knights runs on a Seafarers map.
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require(expansions.size <= 1) { "Combining expansions is not supported yet" }
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}
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val seafarers: Boolean get() = CatanExpansion.SEAFARERS in expansions
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val citiesAndKnights: Boolean get() = CatanExpansion.CITIES_AND_KNIGHTS in expansions
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}
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/** The wire shape of [CatanOptions]. */
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@Serializable
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private class CatanOptionsWire(
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val playerCount: Int = 3,
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val pointsToWin: Int = 10,
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val expansions: Set<CatanExpansion> = emptySet(),
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val scenario: SeaScenario = SeaScenario.NEW_SHORES,
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)
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/** Reads the legacy single `ruleSet` field as an expansion set. */
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object CatanOptionsSerializer : KSerializer<CatanOptions> {
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override val descriptor: SerialDescriptor = CatanOptionsWire.serializer().descriptor
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override fun serialize(encoder: Encoder, value: CatanOptions) = encoder.encodeSerializableValue(
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CatanOptionsWire.serializer(),
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CatanOptionsWire(value.playerCount, value.pointsToWin, value.expansions, value.scenario),
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)
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override fun deserialize(decoder: Decoder): CatanOptions {
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val input = decoder as JsonDecoder
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var obj = input.decodeJsonElement().jsonObject
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val legacy = (obj["ruleSet"] as? JsonPrimitive)?.content
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if (legacy != null) {
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val expansions = if (legacy == "BASE") emptyList() else listOf(JsonPrimitive(legacy))
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obj = JsonObject(obj - "ruleSet" + ("expansions" to JsonArray(expansions)))
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}
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val wire = input.json.decodeFromJsonElement(CatanOptionsWire.serializer(), obj)
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return CatanOptions(wire.playerCount, wire.pointsToWin, wire.expansions, wire.scenario)
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}
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}
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@@ -54,15 +54,15 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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"Seat count ${config.seats.size} does not match ${options.playerCount} players"
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}
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val sea = options.ruleSet == CatanRuleSet.SEAFARERS
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val scenario = SeaScenario.NEW_SHORES
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val sea = options.seafarers
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val scenario = options.scenario
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val seaBoard = if (sea) SeaBoards.generate(scenario, config.seed) else null
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val topo = if (seaBoard != null) SeaBoards.topology(scenario) else CatanBoard.base
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val board = seaBoard?.let { CatanBoard.Generated(it.terrains, it.numbers, it.robber, it.ports) }
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?: CatanBoard.generate(config.seed)
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// A different random stream than the island, so the same seed still
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// produces both a fixed island and a fixed deck.
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val ck = options.ruleSet == CatanRuleSet.CITIES_AND_KNIGHTS
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val ck = options.citiesAndKnights
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// Cities & Knights has no development cards: knights and progress
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// cards take their place.
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val devDeck = if (ck) {
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@@ -59,7 +59,8 @@ import org.prolibertate.games.game.morris.MorrisOptions
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import org.prolibertate.games.game.pirates.PiratesOptions
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import org.prolibertate.games.game.president.PresidentOptions
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import org.prolibertate.games.game.catan.CatanOptions
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import org.prolibertate.games.game.catan.CatanRuleSet
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import org.prolibertate.games.game.catan.CatanExpansion
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import org.prolibertate.games.game.catan.SeaScenario
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import org.prolibertate.games.game.sequence.SequenceOptions
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import org.prolibertate.games.game.tayu.TayuLevel
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import org.prolibertate.games.game.tayu.TayuOptions
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@@ -373,47 +374,48 @@ fun teamForSeat(gameId: String, seat: Int, seatCount: Int): Int = when (gameId)
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else -> seat
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}
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/** The targets the setup screen offers for a Katan rule set. */
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internal fun catanPointsChoices(ruleSet: CatanRuleSet): List<Int> = when (ruleSet) {
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// Five is a short game for trying things out; ten is the published target.
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CatanRuleSet.BASE -> listOf(5, 8, 10, 12)
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// Cities & Knights is played to thirteen, which is also why it runs longer.
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CatanRuleSet.CITIES_AND_KNIGHTS -> listOf(8, 10, 13, 15)
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/** The targets the setup screen offers for a Katan game with [expansions] on. */
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internal fun catanPointsChoices(expansions: Set<CatanExpansion>): List<Int> = when {
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// Seafarers adds two points for each new island, so the target is higher.
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CatanRuleSet.SEAFARERS -> listOf(8, 10, 12, 14)
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CatanExpansion.SEAFARERS in expansions -> listOf(8, 10, 12, 14)
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// Cities & Knights is played to thirteen, which is also why it runs longer.
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CatanExpansion.CITIES_AND_KNIGHTS in expansions -> listOf(8, 10, 13, 15)
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// Five is a short game for trying things out; ten is the published target.
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else -> listOf(5, 8, 10, 12)
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}
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/** The published target for a rule set. */
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internal fun catanDefaultPoints(ruleSet: CatanRuleSet): Int = when (ruleSet) {
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CatanRuleSet.BASE -> 10
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CatanRuleSet.CITIES_AND_KNIGHTS -> 13
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CatanRuleSet.SEAFARERS -> 12
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/** The published target for a game with [expansions] on. */
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internal fun catanDefaultPoints(expansions: Set<CatanExpansion>): Int = when {
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CatanExpansion.SEAFARERS in expansions -> 12
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CatanExpansion.CITIES_AND_KNIGHTS in expansions -> 13
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else -> 10
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}
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/**
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* [options] switched to [ruleSet]. The target moves to the new rule set's own
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* default unless the one already chosen is on its menu too.
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* [options] with [expansion] switched on or off. The target moves to the new combination's own
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* default unless the one already chosen is on its menu too. Expansions cannot be combined yet,
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* so switching one on switches the other off.
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*/
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internal fun catanSwitchRules(options: CatanOptions, ruleSet: CatanRuleSet): CatanOptions =
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options.copy(
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ruleSet = ruleSet,
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pointsToWin = options.pointsToWin.takeIf { it in catanPointsChoices(ruleSet) && it != catanDefaultPoints(options.ruleSet) }
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?: catanDefaultPoints(ruleSet),
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internal fun catanToggleExpansion(options: CatanOptions, expansion: CatanExpansion, on: Boolean): CatanOptions {
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val expansions = if (on) setOf(expansion) else options.expansions - expansion
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return options.copy(
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expansions = expansions,
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pointsToWin = options.pointsToWin.takeIf {
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it in catanPointsChoices(expansions) && it != catanDefaultPoints(options.expansions)
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} ?: catanDefaultPoints(expansions),
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)
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private fun catanRuleSetName(ruleSet: CatanRuleSet): String = when (ruleSet) {
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CatanRuleSet.BASE -> "Base game"
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CatanRuleSet.CITIES_AND_KNIGHTS -> "Cities & Knights"
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CatanRuleSet.SEAFARERS -> "Seafarers"
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}
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private fun catanRuleSetBlurb(ruleSet: CatanRuleSet): String = when (ruleSet) {
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CatanRuleSet.BASE ->
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"Settle the island, trade, and play development cards. Longest Road and Largest Army score."
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CatanRuleSet.CITIES_AND_KNIGHTS ->
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private fun catanExpansionName(expansion: CatanExpansion): String = when (expansion) {
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CatanExpansion.CITIES_AND_KNIGHTS -> "Cities & Knights"
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CatanExpansion.SEAFARERS -> "Seafarers"
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}
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private fun catanExpansionBlurb(expansion: CatanExpansion): String = when (expansion) {
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CatanExpansion.CITIES_AND_KNIGHTS ->
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"Cities make commodities, knights hold off the barbarians, and improvements earn progress " +
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"cards and metropolises. No development cards; the robber sleeps until the first attack."
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CatanRuleSet.SEAFARERS ->
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CatanExpansion.SEAFARERS ->
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"Build ships to reach new islands. Gold fields pay any resource, a pirate guards the sea, " +
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"and the first settlement on each new island scores two extra points."
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}
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@@ -421,14 +423,24 @@ private fun catanRuleSetBlurb(ruleSet: CatanRuleSet): String = when (ruleSet) {
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@Composable
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private fun CatanOptionsEditor(options: CatanOptions, onChange: (CatanOptions) -> Unit) {
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Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
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ChipRow(
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label = "Rules",
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values = CatanRuleSet.entries,
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selected = options.ruleSet,
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display = ::catanRuleSetName,
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onSelect = { onChange(catanSwitchRules(options, it)) },
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)
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Text(catanRuleSetBlurb(options.ruleSet), style = MaterialTheme.typography.bodySmall)
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CatanExpansion.entries.forEach { expansion ->
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ToggleRow(
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title = catanExpansionName(expansion),
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subtitle = catanExpansionBlurb(expansion),
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checked = expansion in options.expansions,
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onChange = { onChange(catanToggleExpansion(options, expansion, it)) },
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)
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}
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if (options.seafarers) {
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ChipRow(
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label = "Map",
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values = SeaScenario.entries,
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selected = options.scenario,
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display = { it.title },
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onSelect = { onChange(options.copy(scenario = it)) },
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)
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Text(options.scenario.blurb, style = MaterialTheme.typography.bodySmall)
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}
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ChipRow(
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label = "Players",
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values = listOf(3, 4),
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@@ -438,7 +450,7 @@ private fun CatanOptionsEditor(options: CatanOptions, onChange: (CatanOptions) -
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)
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ChipRow(
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label = "Game to",
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values = catanPointsChoices(options.ruleSet),
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values = catanPointsChoices(options.expansions),
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selected = options.pointsToWin,
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display = { "$it points" },
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onSelect = { onChange(options.copy(pointsToWin = it)) },
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@@ -55,15 +55,15 @@ class CatanAiProfilesTest {
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(0 until 3).any { p.of(it).style == style }
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}
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private fun forEveryProfile(rules: CatanRuleSet, cap: Int) {
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private fun forEveryProfile(rules: Set<CatanExpansion>, cap: Int) {
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val options = CatanOptions(
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playerCount = 3,
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pointsToWin = when (rules) {
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CatanRuleSet.BASE -> 10
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CatanRuleSet.CITIES_AND_KNIGHTS -> 13
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else -> 12
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pointsToWin = when {
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CatanExpansion.CITIES_AND_KNIGHTS in rules -> 13
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CatanExpansion.SEAFARERS in rules -> 12
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else -> 10
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},
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ruleSet = rules,
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expansions = rules,
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)
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for (difficulty in listOf(AiDifficulty.EASY, AiDifficulty.HARD)) {
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for (style in AiStyle.entries) {
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@@ -78,14 +78,14 @@ class CatanAiProfilesTest {
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}
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@Test
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fun `easy and hard seats of every style play the base game`() = forEveryProfile(CatanRuleSet.BASE, 1_500)
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fun `easy and hard seats of every style play the base game`() = forEveryProfile(emptySet(), 1_500)
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@Test
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fun `easy and hard seats of every style play Cities and Knights`() =
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forEveryProfile(CatanRuleSet.CITIES_AND_KNIGHTS, 1_500)
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forEveryProfile(setOf(CatanExpansion.CITIES_AND_KNIGHTS), 1_500)
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@Test
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fun `easy and hard seats of every style play Seafarers`() = forEveryProfile(CatanRuleSet.SEAFARERS, 1_500)
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fun `easy and hard seats of every style play Seafarers`() = forEveryProfile(setOf(CatanExpansion.SEAFARERS), 1_500)
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@Test
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fun `a mixed table of four finishes a base game`() {
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@@ -95,8 +95,8 @@ class CatanAiProfilesTest {
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@Test
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fun `the default profile plays exactly as an explicit medium table does`() {
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for (rules in listOf(CatanRuleSet.BASE, CatanRuleSet.CITIES_AND_KNIGHTS)) {
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val options = CatanOptions(playerCount = 3, pointsToWin = 10, ruleSet = rules)
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for (rules in listOf(emptySet(), setOf(CatanExpansion.CITIES_AND_KNIGHTS))) {
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val options = CatanOptions(playerCount = 3, pointsToWin = 10, expansions = rules)
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val plain = play(options, 9L, AiProfiles.DEFAULT, 600)
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val medium = play(options, 9L, AiProfiles(AiDifficulty.MEDIUM, 1234L), 600)
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assertEquals("$rules", plain, medium)
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@@ -25,7 +25,7 @@ class CatanCkRulesTest {
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CatanOptions(
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playerCount = players,
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pointsToWin = 13,
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ruleSet = if (ck) CatanRuleSet.CITIES_AND_KNIGHTS else CatanRuleSet.BASE,
|
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expansions = if (ck) setOf(CatanExpansion.CITIES_AND_KNIGHTS) else emptySet(),
|
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),
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),
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seed = seed,
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@@ -138,7 +138,7 @@ class CatanCkRulesTest {
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val base = CatanRules.initialState(config(ck = false))
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assertNull(base.ck)
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assertEquals(25, base.devDeck.size)
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assertEquals(CatanRuleSet.BASE, base.options.ruleSet)
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assertEquals(emptySet<CatanExpansion>(), base.options.expansions)
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}
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||||
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@Test
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@@ -157,7 +157,21 @@ class CatanCkRulesTest {
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fun `the options without a rule set still read as the base game`() {
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||||
val old = """{"playerCount":4,"pointsToWin":10}"""
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||||
val options = Json { ignoreUnknownKeys = true }.decodeFromString<CatanOptions>(old)
|
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assertEquals(CatanRuleSet.BASE, options.ruleSet)
|
||||
assertEquals(emptySet<CatanExpansion>(), options.expansions)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `options saved with a rule set still read as the expansion they named`() {
|
||||
val read = { text: String -> Json { ignoreUnknownKeys = true }.decodeFromString<CatanOptions>(text) }
|
||||
assertEquals(
|
||||
setOf(CatanExpansion.CITIES_AND_KNIGHTS),
|
||||
read("""{"playerCount":3,"pointsToWin":13,"ruleSet":"CITIES_AND_KNIGHTS"}""").expansions,
|
||||
)
|
||||
assertEquals(
|
||||
setOf(CatanExpansion.SEAFARERS),
|
||||
read("""{"playerCount":3,"pointsToWin":12,"ruleSet":"SEAFARERS"}""").expansions,
|
||||
)
|
||||
assertEquals(emptySet<CatanExpansion>(), read("""{"ruleSet":"BASE"}""").expansions)
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
@@ -152,7 +152,7 @@ class CatanCkSelfPlayTest {
|
||||
fun `three engines play Cities and Knights to a finish`() {
|
||||
val reports = (1L..12L).map { seed ->
|
||||
val (state, report) = playOut(
|
||||
CatanOptions(playerCount = 3, pointsToWin = 13, ruleSet = CatanRuleSet.CITIES_AND_KNIGHTS),
|
||||
CatanOptions(playerCount = 3, pointsToWin = 13, expansions = setOf(CatanExpansion.CITIES_AND_KNIGHTS)),
|
||||
seed,
|
||||
)
|
||||
assertEquals("seed $seed", CatanPhase.GAME_OVER, state.phase)
|
||||
@@ -171,7 +171,7 @@ class CatanCkSelfPlayTest {
|
||||
fun `four engines play Cities and Knights to a finish`() {
|
||||
val reports = (101L..108L).map { seed ->
|
||||
val (state, report) = playOut(
|
||||
CatanOptions(playerCount = 4, pointsToWin = 13, ruleSet = CatanRuleSet.CITIES_AND_KNIGHTS),
|
||||
CatanOptions(playerCount = 4, pointsToWin = 13, expansions = setOf(CatanExpansion.CITIES_AND_KNIGHTS)),
|
||||
seed,
|
||||
)
|
||||
assertEquals("seed $seed", CatanPhase.GAME_OVER, state.phase)
|
||||
|
||||
@@ -17,7 +17,7 @@ class CatanSeafarersTest {
|
||||
private val json = Json { encodeDefaults = true }
|
||||
|
||||
private fun options(players: Int = 3) =
|
||||
CatanOptions(playerCount = players, pointsToWin = 12, ruleSet = CatanRuleSet.SEAFARERS)
|
||||
CatanOptions(playerCount = players, pointsToWin = 12, expansions = setOf(CatanExpansion.SEAFARERS))
|
||||
|
||||
private fun config(options: CatanOptions, seed: Long) = TableConfig(
|
||||
gameId = GameCatalog.CATAN,
|
||||
|
||||
@@ -171,7 +171,7 @@ class SaveRoundTripAllGamesTest {
|
||||
GameCatalog.CATAN,
|
||||
CatanRules,
|
||||
CatanAi(),
|
||||
opts(CatanOptions(3, 13, org.prolibertate.games.game.catan.CatanRuleSet.CITIES_AND_KNIGHTS)),
|
||||
opts(CatanOptions(3, 13, setOf(org.prolibertate.games.game.catan.CatanExpansion.CITIES_AND_KNIGHTS))),
|
||||
steps = 600,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ import org.prolibertate.games.game.catan.CatanBoard
|
||||
import org.prolibertate.games.game.catan.CatanMove
|
||||
import org.prolibertate.games.game.catan.CatanOptions
|
||||
import org.prolibertate.games.game.catan.CatanPhase
|
||||
import org.prolibertate.games.game.catan.CatanRuleSet
|
||||
import org.prolibertate.games.game.catan.CatanExpansion
|
||||
import org.prolibertate.games.game.catan.CatanRules
|
||||
import org.prolibertate.games.game.catan.CatanState
|
||||
import org.prolibertate.games.game.catan.ChaseRobber
|
||||
@@ -69,7 +69,7 @@ class CatanCkInteractionTest {
|
||||
gameId = GameCatalog.CATAN,
|
||||
seats = (0 until players).map { PlayerSlot(seat = it, name = "P$it", kind = PlayerKind.AI, team = it) },
|
||||
optionsJson = json.encodeToString(
|
||||
CatanOptions(players, pointsToWin = 13, ruleSet = CatanRuleSet.CITIES_AND_KNIGHTS),
|
||||
CatanOptions(players, pointsToWin = 13, expansions = setOf(CatanExpansion.CITIES_AND_KNIGHTS)),
|
||||
),
|
||||
seed = seed,
|
||||
)
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.junit.Test
|
||||
import org.prolibertate.games.game.GameCatalog
|
||||
import org.prolibertate.games.game.catan.CatanAi
|
||||
import org.prolibertate.games.game.catan.CatanOptions
|
||||
import org.prolibertate.games.game.catan.CatanRuleSet
|
||||
import org.prolibertate.games.game.catan.CatanExpansion
|
||||
import org.prolibertate.games.game.catan.CatanRules
|
||||
import org.prolibertate.games.game.catan.ProgressType
|
||||
import org.prolibertate.games.game.engine.PlayerKind
|
||||
@@ -16,7 +16,7 @@ import org.prolibertate.games.game.engine.PlayerSlot
|
||||
import org.prolibertate.games.game.engine.TableConfig
|
||||
import org.prolibertate.games.ui.catanDefaultPoints
|
||||
import org.prolibertate.games.ui.catanPointsChoices
|
||||
import org.prolibertate.games.ui.catanSwitchRules
|
||||
import org.prolibertate.games.ui.catanToggleExpansion
|
||||
|
||||
class CatanCkTextTest {
|
||||
|
||||
@@ -28,7 +28,7 @@ class CatanCkTextTest {
|
||||
gameId = GameCatalog.CATAN,
|
||||
seats = (0 until 3).map { PlayerSlot(seat = it, name = "P$it", kind = PlayerKind.AI, team = it) },
|
||||
optionsJson = json.encodeToString(
|
||||
CatanOptions(3, 13, CatanRuleSet.CITIES_AND_KNIGHTS),
|
||||
CatanOptions(3, 13, setOf(CatanExpansion.CITIES_AND_KNIGHTS)),
|
||||
),
|
||||
seed = 31L,
|
||||
)
|
||||
@@ -56,20 +56,24 @@ class CatanCkTextTest {
|
||||
|
||||
@Test
|
||||
fun `the setup screen offers each rule set its own targets and switches sensibly`() {
|
||||
assertEquals(listOf(5, 8, 10, 12), catanPointsChoices(CatanRuleSet.BASE))
|
||||
assertEquals(listOf(8, 10, 13, 15), catanPointsChoices(CatanRuleSet.CITIES_AND_KNIGHTS))
|
||||
assertEquals(10, catanDefaultPoints(CatanRuleSet.BASE))
|
||||
assertEquals(13, catanDefaultPoints(CatanRuleSet.CITIES_AND_KNIGHTS))
|
||||
assertEquals(listOf(5, 8, 10, 12), catanPointsChoices(emptySet()))
|
||||
assertEquals(listOf(8, 10, 13, 15), catanPointsChoices(setOf(CatanExpansion.CITIES_AND_KNIGHTS)))
|
||||
assertEquals(10, catanDefaultPoints(emptySet()))
|
||||
assertEquals(13, catanDefaultPoints(setOf(CatanExpansion.CITIES_AND_KNIGHTS)))
|
||||
|
||||
val base = CatanOptions()
|
||||
val ck = catanSwitchRules(base, CatanRuleSet.CITIES_AND_KNIGHTS)
|
||||
assertEquals(CatanRuleSet.CITIES_AND_KNIGHTS, ck.ruleSet)
|
||||
val ck = catanToggleExpansion(base, CatanExpansion.CITIES_AND_KNIGHTS, true)
|
||||
assertEquals(setOf(CatanExpansion.CITIES_AND_KNIGHTS), ck.expansions)
|
||||
assertEquals("the published target for the new rules", 13, ck.pointsToWin)
|
||||
assertEquals(10, catanSwitchRules(ck, CatanRuleSet.BASE).pointsToWin)
|
||||
assertEquals(10, catanToggleExpansion(ck, CatanExpansion.CITIES_AND_KNIGHTS, false).pointsToWin)
|
||||
|
||||
// A short game picked on purpose is kept when both menus have it.
|
||||
val short = catanSwitchRules(base.copy(pointsToWin = 8), CatanRuleSet.CITIES_AND_KNIGHTS)
|
||||
val short = catanToggleExpansion(base.copy(pointsToWin = 8), CatanExpansion.CITIES_AND_KNIGHTS, true)
|
||||
assertEquals(8, short.pointsToWin)
|
||||
assertEquals(3, ck.playerCount)
|
||||
|
||||
// Expansions cannot be combined yet: switching one on switches the other off.
|
||||
val sea = catanToggleExpansion(ck, CatanExpansion.SEAFARERS, true)
|
||||
assertEquals(setOf(CatanExpansion.SEAFARERS), sea.expansions)
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -12,7 +12,7 @@ import org.prolibertate.games.game.catan.CatanAi
|
||||
import org.prolibertate.games.game.catan.CatanBuilding
|
||||
import org.prolibertate.games.game.catan.CatanOptions
|
||||
import org.prolibertate.games.game.catan.CatanPhase
|
||||
import org.prolibertate.games.game.catan.CatanRuleSet
|
||||
import org.prolibertate.games.game.catan.CatanExpansion
|
||||
import org.prolibertate.games.game.catan.CatanRules
|
||||
import org.prolibertate.games.game.catan.CatanState
|
||||
import org.prolibertate.games.game.catan.MovePirate
|
||||
@@ -29,7 +29,7 @@ import org.prolibertate.games.game.engine.TableConfig
|
||||
class CatanSeafarersInteractionTest {
|
||||
|
||||
private fun fresh(): CatanState {
|
||||
val options = CatanOptions(playerCount = 3, pointsToWin = 12, ruleSet = CatanRuleSet.SEAFARERS)
|
||||
val options = CatanOptions(playerCount = 3, pointsToWin = 12, expansions = setOf(CatanExpansion.SEAFARERS))
|
||||
return CatanRules.initialState(
|
||||
TableConfig(
|
||||
gameId = GameCatalog.CATAN,
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
# Katan: Seafarers
|
||||
|
||||
The Seafarers rule set is chosen at setup next to *Base game* and *Cities & Knights*. It is the base
|
||||
Seafarers is an expansion switched on at setup (`CatanOptions.expansions`; the old single `ruleSet` in saves is still read) and its map is chosen beside it (`CatanOptions.scenario`). It is the base
|
||||
game ([RULES-catan.md](RULES-catan.md)) with a sea, ships, a pirate, gold fields and islands to
|
||||
settle. Code: `game/catan/CatanSeaRules.kt` (the additions), `CatanSeaBoard.kt` (the map),
|
||||
`CatanBoard.kt` (`Topology`, the geometry shared by every map), state behind `CatanState.sea`
|
||||
(null in the other rule sets). It cannot be combined with Cities & Knights.
|
||||
(null in the other rule sets). It cannot yet be combined with Cities & Knights; the setup screen switches one off when the other is turned on.
|
||||
|
||||
Where the published rules leave room, or where this game differs, it says so below.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user