Merge pull request 'Unify computer difficulty; random Katan first seat' (#32) from feature/unify-difficulty-catan-first-seat into dev
This commit was merged in pull request #32.
This commit is contained in:
@@ -198,6 +198,8 @@ data class CatanState(
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val turn: Int,
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/** How many setup placements are done, 0 until 2 * playerCount. */
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val setupIndex: Int,
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/** The seat that places first and takes the first turn; drawn from the table seed. */
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val firstSeat: Int = 0,
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/** Monotonic turn counter, 0 during setup, 1 from the first real turn. */
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val turnNumber: Int,
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/** Terrain per hex, indexed like [CatanBoard.HEXES]. */
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@@ -73,12 +73,17 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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.shuffled(Random(config.seed + 1))
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}
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// Seat 0 used to lead every game; a separate stream from the board and
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// the deck keeps the same seed giving the same table.
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val firstSeat = Random(config.seed + 2).nextInt(options.playerCount)
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return CatanState(
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options = options,
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seed = config.seed,
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phase = CatanPhase.SETUP_FIRST,
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turn = 0,
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turn = firstSeat,
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setupIndex = 0,
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firstSeat = firstSeat,
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turnNumber = 0,
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terrains = board.terrains,
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numbers = board.numbers,
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@@ -121,8 +126,9 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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override fun currentSeat(state: CatanState): Int? = when (state.phase) {
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CatanPhase.GAME_OVER -> null
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CatanPhase.SETUP_FIRST -> state.setupIndex
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CatanPhase.SETUP_SECOND -> 2 * state.playerCount - 1 - state.setupIndex
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CatanPhase.SETUP_FIRST -> (state.firstSeat + state.setupIndex) % state.playerCount
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CatanPhase.SETUP_SECOND ->
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(state.firstSeat + 2 * state.playerCount - 1 - state.setupIndex) % state.playerCount
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CatanPhase.DISCARDING -> state.discardSeat
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CatanPhase.TRADE_PENDING -> state.pendingTrade?.asking?.takeIf { it >= 0 }
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?: state.ck?.goodsOffer?.asking?.takeIf { it >= 0 }
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@@ -512,9 +518,9 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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return when {
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newIndex >= 2 * n -> s.copy(
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phase = CatanPhase.AWAIT_ROLL,
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turn = 0,
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turn = state.firstSeat,
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turnNumber = 1,
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log = s.log + "Setup done — seat 0 leads.",
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log = s.log + "Setup done — seat ${state.firstSeat} leads.",
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)
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newIndex == n -> s.copy(phase = CatanPhase.SETUP_SECOND)
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@@ -1,6 +1,7 @@
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package org.prolibertate.games.game.mastermind
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import kotlin.random.Random
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import org.prolibertate.games.game.engine.AiLevel
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import org.prolibertate.games.game.engine.AiProfiles
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import org.prolibertate.games.game.engine.GameAi
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@@ -18,15 +19,13 @@ import org.prolibertate.games.game.engine.GameAi
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* plays the one whose *worst* possible answer leaves the smallest number of
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* candidates behind, so it cannot be given a reply that tells it little.
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*
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* The table already carries its own three-step level ([MastermindOptions.level]),
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* chosen at setup and shown to the player, and it means exactly what an
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* [org.prolibertate.games.game.engine.AiLevel] would here. Layering a second
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* knob on top would make the two disagree, so the shared [profiles] are
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* accepted for a uniform constructor but this game keeps playing at the level
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* the table names. [level] overrides that, which is what the tests use.
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* The computer difficulty chosen at setup picks the level: Easy plays Casual,
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* Medium plays whatever the table's saved [MastermindOptions.level] says (Club
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* for a new game) and Hard plays Strong. [level] overrides all of that, which is
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* what the tests use.
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*/
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class MastermindAi(
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@Suppress("unused") private val profiles: AiProfiles = AiProfiles.DEFAULT,
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private val profiles: AiProfiles = AiProfiles.DEFAULT,
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private val level: MastermindLevel? = null,
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) : GameAi<MastermindState, MastermindMove> {
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@@ -38,7 +37,12 @@ class MastermindAi(
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legal: List<MastermindMove>,
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): MastermindMove {
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require(legal.isNotEmpty()) { "No legal guess for seat $seat" }
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val setting = level ?: state.options.level
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val profile = profiles.of(seat)
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val setting = level ?: when (profile.level) {
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AiLevel.EASY -> MastermindLevel.CASUAL
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AiLevel.MEDIUM -> state.options.level
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AiLevel.HARD -> MastermindLevel.STRONG
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}
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// Deterministic for a given position, so a host and a client watching
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// the same game agree on what the computer did.
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@@ -35,11 +35,8 @@ import org.prolibertate.games.game.engine.PlayerKind
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import org.prolibertate.games.game.engine.PlayerSlot
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import org.prolibertate.games.game.engine.SavedMatch
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import org.prolibertate.games.game.engine.TableConfig
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import org.prolibertate.games.game.backgammon.BackgammonLevel
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import org.prolibertate.games.game.backgammon.BackgammonOptions
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import org.prolibertate.games.game.checkers.CheckersLevel
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import org.prolibertate.games.game.checkers.CheckersOptions
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import org.prolibertate.games.game.chess.ChessLevel
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import org.prolibertate.games.game.chess.ChessOptions
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import org.prolibertate.games.game.crazyeights.CrazyEightsOptions
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import org.prolibertate.games.game.cribbage.CribbageOptions
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@@ -57,11 +54,8 @@ import org.prolibertate.games.game.pegsolitaire.PegBoard
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import org.prolibertate.games.game.pegsolitaire.PegGoal
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import org.prolibertate.games.game.pegsolitaire.PegSolitaireOptions
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import org.prolibertate.games.game.kaiser.KaiserOptions
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import org.prolibertate.games.game.mastermind.MastermindLevel
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import org.prolibertate.games.game.mastermind.MastermindOptions
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import org.prolibertate.games.game.morris.MorrisLevel
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import org.prolibertate.games.game.morris.MorrisOptions
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import org.prolibertate.games.game.pirates.PiratesLevel
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import org.prolibertate.games.game.pirates.PiratesOptions
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import org.prolibertate.games.game.president.PresidentOptions
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import org.prolibertate.games.game.catan.CatanOptions
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@@ -785,13 +779,6 @@ private fun ChessOptionsEditor(
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display = { if (it) "White" else "Black" },
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onSelect = onColour,
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)
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ChipRow(
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label = "Opponent",
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values = ChessLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ToggleRow(
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title = "Fifty-move rule",
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subtitle = "Fifty moves each with no capture and no pawn move is a draw",
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@@ -815,13 +802,6 @@ private fun ChessOptionsEditor(
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@Composable
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private fun CheckersOptionsEditor(options: CheckersOptions, onChange: (CheckersOptions) -> Unit) {
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Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
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ChipRow(
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label = "Opponent",
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values = CheckersLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ToggleRow(
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title = "Flying kings",
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subtitle = "A king slides the length of a diagonal and takes from a distance, " +
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@@ -856,13 +836,6 @@ private fun BackgammonOptionsEditor(
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onChange: (BackgammonOptions) -> Unit,
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) {
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Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
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ChipRow(
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label = "Opponent",
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values = BackgammonLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ToggleRow(
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title = "Count gammons",
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subtitle = "A loser who bore nothing off has lost double, and one still on the " +
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@@ -884,13 +857,6 @@ private fun MastermindOptionsEditor(
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onChange: (MastermindOptions) -> Unit,
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) {
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Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
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ChipRow(
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label = "Opponent",
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values = MastermindLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ChipRow(
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label = "Colours",
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values = listOf(6, 8),
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@@ -955,13 +921,6 @@ private fun PiratesOptionsEditor(
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display = { if (it) "the two pirates" else "the twenty-four Bulgars" },
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onSelect = onSide,
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)
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ChipRow(
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label = "Opponent",
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values = PiratesLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ToggleRow(
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title = "A pirate who can take must take",
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subtitle = "The rule that huffing exists to enforce, applied directly",
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@@ -987,13 +946,6 @@ private fun PiratesOptionsEditor(
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@Composable
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private fun MorrisOptionsEditor(options: MorrisOptions, onChange: (MorrisOptions) -> Unit) {
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Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
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ChipRow(
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label = "Opponent",
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values = MorrisLevel.entries.toList(),
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selected = options.level,
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display = { it.label },
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onSelect = { onChange(options.copy(level = it)) },
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)
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ChipRow(
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label = "Pieces each",
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values = listOf(3, 6, 9),
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@@ -115,8 +115,9 @@ class CatanRulesTest {
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// -- Setup ---------------------------------------------------------------
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@Test
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fun `setup runs in snake order and then seat zero leads`() {
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fun `setup runs in snake order from the first seat and then that seat leads`() {
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var state = CatanRules.initialState(config())
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val first = state.firstSeat
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val order = mutableListOf<Int>()
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while (state.phase == CatanPhase.SETUP_FIRST || state.phase == CatanPhase.SETUP_SECOND) {
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val seat = CatanRules.currentSeat(state)!!
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@@ -126,12 +127,21 @@ class CatanRulesTest {
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CatanRules.legalMoves(state, seat).filterIsInstance<SetupPlace>().first(),
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)
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}
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assertEquals(listOf(0, 1, 2, 2, 1, 0), order)
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val forward = (0 until 3).map { (first + it) % 3 }
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assertEquals(forward + forward.reversed(), order)
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assertEquals(CatanPhase.AWAIT_ROLL, state.phase)
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assertEquals(0, state.turn)
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assertEquals(first, state.turn)
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assertEquals(1, state.turnNumber)
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}
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@Test
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fun `the first seat comes from the seed and varies between tables`() {
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val firsts = (1L..40L).map { CatanRules.initialState(config(seed = it)).firstSeat }
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assertEquals(firsts, (1L..40L).map { CatanRules.initialState(config(seed = it)).firstSeat })
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assertEquals(setOf(0, 1, 2), firsts.toSet())
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assertEquals(firsts[0], CatanRules.initialState(config(seed = 1L)).turn)
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}
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@Test
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fun `the second settlement earns one card from each adjacent land`() {
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var state = CatanRules.initialState(config())
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@@ -96,7 +96,7 @@ class CatanSeafarersTest {
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@Test
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fun `setup places both settlements on the home island, with roads rather than ships`() {
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val s = start()
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val moves = CatanRules.legalMoves(s, 0).filterIsInstance<SetupPlace>()
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val moves = CatanRules.legalMoves(s, s.firstSeat).filterIsInstance<SetupPlace>()
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assertTrue(moves.isNotEmpty())
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assertTrue(moves.all { s.topo.vertexIsland[it.vertex] == s.sea!!.home })
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assertTrue(moves.all { s.topo.edgeLand[it.edge] })
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@@ -28,7 +28,8 @@ internal object CatanFixtures {
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/** A fresh table, on the first setup placement. */
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fun start(players: Int = 3, seed: Long = 7L): CatanState =
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CatanRules.initialState(config(players, seed))
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// These tests are about the screen, not who starts: pin seat 0 first.
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CatanRules.initialState(config(players, seed)).let { it.copy(firstSeat = 0, turn = 0) }
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/** A mid-game state on [turn]'s turn, then adjusted by [adjust]. */
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fun playing(
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