Phase 4. Expansions now stack. C&K reads the board from state.topo; ships, knights on land posts reached by road/ship, pirate (after the first attack, robs goods) and gold (chosen after the roll) are wired into the C&K turn. AI builds ships and chooses gold. Self-play finishes C&K+Seafarers games on three maps, with ships, knights and barbarian attacks.
Phase 4. Expansions now stack. C&K reads the board from `state.topo`; ships, knights on land posts reached by road/ship, pirate (after the first attack, robs goods) and gold (chosen after the roll) are wired into the C&K turn. AI builds ships and chooses gold. Self-play finishes C&K+Seafarers games on three maps, with ships, knights and barbarian attacks.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Lift the one-expansion limit. Cities & Knights now reads the board from
state.topo, so it runs on any Seafarers map. Ships, knights (on land
posts reached by road or ship), the pirate (after the first barbarian
attack, robbing goods) and gold (chosen after the roll, before chores)
are wired into the C&K turn; first-landing bonuses count toward points.
Setup toggles stack, with a 10-16 point menu when both are on.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
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Phase 4. Expansions now stack. C&K reads the board from
state.topo; ships, knights on land posts reached by road/ship, pirate (after the first attack, robs goods) and gold (chosen after the roll) are wired into the C&K turn. AI builds ships and chooses gold. Self-play finishes C&K+Seafarers games on three maps, with ships, knights and barbarian attacks.🤖 Generated with Claude Code
https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ