Katan: Cities & Knights on Seafarers maps (phase 4) #36

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devadmin merged 1 commits from feature/catan-seafarers-ck into dev 2026-11-11 14:46:42 -06:00
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Phase 4. Expansions now stack. C&K reads the board from state.topo; ships, knights on land posts reached by road/ship, pirate (after the first attack, robs goods) and gold (chosen after the roll) are wired into the C&K turn. AI builds ships and chooses gold. Self-play finishes C&K+Seafarers games on three maps, with ships, knights and barbarian attacks.

🤖 Generated with Claude Code

https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ

Phase 4. Expansions now stack. C&K reads the board from `state.topo`; ships, knights on land posts reached by road/ship, pirate (after the first attack, robs goods) and gold (chosen after the roll) are wired into the C&K turn. AI builds ships and chooses gold. Self-play finishes C&K+Seafarers games on three maps, with ships, knights and barbarian attacks. 🤖 Generated with [Claude Code](https://claude.com/claude-code) https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
devadmin added 1 commit 2026-11-11 14:35:20 -06:00
Katan: Cities & Knights on Seafarers maps
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7f3c2fe0e9
Lift the one-expansion limit. Cities & Knights now reads the board from
state.topo, so it runs on any Seafarers map. Ships, knights (on land
posts reached by road or ship), the pirate (after the first barbarian
attack, robbing goods) and gold (chosen after the roll, before chores)
are wired into the C&K turn; first-landing bonuses count toward points.
Setup toggles stack, with a 10-16 point menu when both are on.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
devadmin merged commit 385262515e into dev 2026-11-11 14:46:42 -06:00
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Reference: devadmin/ProLibertateGames#36