Phase 3. Fog hexes are land face down until a road or ship reaches them; the finder takes a card (gold gives a choice, resuming Road Building if needed). Tiles are hidden from other seats' views. Fog is always land (documented difference). AI is lured toward fog; self-play test asserts it uncovers fog.
Phase 3. Fog hexes are land face down until a road or ship reaches them; the finder takes a card (gold gives a choice, resuming Road Building if needed). Tiles are hidden from other seats' views. Fog is always land (documented difference). AI is lured toward fog; self-play test asserts it uncovers fog.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
Add fog: land face down until a road or ship reaches it. The hidden
tiles live in SeaState.fogDeck (hidden from other seats' views); a find
pays one card of the resource or a gold choice, which resumes Road
Building if that was under way. Fog is always land, so the fixed
topology still holds. The AI is lured toward fog.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
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Phase 3. Fog hexes are land face down until a road or ship reaches them; the finder takes a card (gold gives a choice, resuming Road Building if needed). Tiles are hidden from other seats' views. Fog is always land (documented difference). AI is lured toward fog; self-play test asserts it uncovers fog.
🤖 Generated with Claude Code
https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ