Compare commits
10
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ebab7a8415 | ||
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a0b15b3140 | ||
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8990dde363 | ||
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c2b21a07f5 | ||
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e98afbfd8d | ||
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2c90de66d1 | ||
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f93eba88e5 | ||
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36ab518309 | ||
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77cc6c5a05 | ||
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166f85734b |
@@ -10,6 +10,7 @@ import org.prolibertate.games.net.LobbyController
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import org.prolibertate.games.net.ScorekeeperSession
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import org.prolibertate.games.score.ScorekeeperRepository
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import org.prolibertate.games.settings.SettingsRepository
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import org.prolibertate.games.settings.YahtzeeStatsRepository
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import org.prolibertate.games.ui.AppEnv
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import org.prolibertate.games.ui.AppRoot
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import org.prolibertate.games.ui.theme.ProLibertateTheme
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@@ -43,6 +44,7 @@ class MainActivity : ComponentActivity() {
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),
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peerId = peerId,
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saves = SavedGameStore(File(filesDir, "saved-games")),
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yahtzeeStats = YahtzeeStatsRepository(applicationContext),
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)
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setContent {
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@@ -362,12 +362,7 @@ object GameCatalog {
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maxPlayers = 4,
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teamBased = false,
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blurb = "Trade, build, and settle the island, in the base game or Cities & Knights.",
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// Engine and screen exist but have not been verified on two real
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// devices yet. Dev builds can open it as a *Preview*; a production
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// build does not list it. Flip `available` on, and `devPreview`
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// off, once two-device play has been verified.
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available = false,
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devPreview = true,
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available = true,
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),
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GameDescriptor(
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id = MEOWDOKU,
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@@ -378,8 +373,7 @@ object GameCatalog {
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teamBased = false,
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blurb = "One cat in every row, column and colour, and no two touching. " +
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"Wrong taps cost a heart; the board only ever accepts a cat that belongs.",
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available = false,
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devPreview = true,
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available = true,
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),
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)
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@@ -0,0 +1,58 @@
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package org.prolibertate.games.game.yahtzee
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import kotlinx.serialization.Serializable
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/** What one finished game says about the local player's card. */
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@Serializable
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data class YahtzeeRecord(
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val total: Int,
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val gotBonus: Boolean,
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/** Yahtzees scored, counting the extra ones that earned the hundred. */
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val yahtzees: Int,
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/** Boxes written in as nothing. */
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val zeros: Int,
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val players: Int,
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val won: Boolean,
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)
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/** Builds the record of [seat]'s card in a finished game. Ties for first count as a win. */
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fun recordOf(state: YahtzeeState, seat: Int): YahtzeeRecord {
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val card = state.cards[seat]
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val mine = state.totalFor(seat)
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val best = state.cards.indices.maxOf { state.totalFor(it) }
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return YahtzeeRecord(
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total = mine,
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gotBonus = card.upperBonus > 0,
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yahtzees = (if (card[YahtzeeCategory.YAHTZEE] == YAHTZEE_SCORE) 1 else 0) +
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state.yahtzeeBonuses[seat] / YAHTZEE_BONUS,
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zeros = card.boxes.count { it == 0 },
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players = state.cards.size,
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won = mine >= best,
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)
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}
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/** A game set against the ones before it. [rank] is 1 for a new best. */
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data class YahtzeeComparison(
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val current: YahtzeeRecord,
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val previousGames: Int,
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val bestBefore: Int?,
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val averageBefore: Double?,
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val rank: Int,
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val gamesRanked: Int,
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val bonusRateBefore: Double?,
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val yahtzeesBefore: Int,
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val winRateBefore: Double?,
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)
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fun compareToHistory(previous: List<YahtzeeRecord>, current: YahtzeeRecord): YahtzeeComparison =
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YahtzeeComparison(
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current = current,
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previousGames = previous.size,
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bestBefore = previous.maxOfOrNull { it.total },
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averageBefore = previous.takeIf { it.isNotEmpty() }?.map { it.total }?.average(),
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rank = 1 + previous.count { it.total > current.total },
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gamesRanked = previous.size + 1,
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bonusRateBefore = previous.takeIf { it.isNotEmpty() }?.let { p -> p.count { it.gotBonus }.toDouble() / p.size },
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yahtzeesBefore = previous.sumOf { it.yahtzees },
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winRateBefore = previous.takeIf { it.isNotEmpty() }?.let { p -> p.count { it.won }.toDouble() / p.size },
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)
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@@ -31,8 +31,18 @@ sealed interface SheetOp {
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/** Sets a fresh sheet up for [count] players, scored by round or by tally. */
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@Serializable
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@SerialName("start")
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data class StartSheet(val count: Int, val mode: ScoringMode = ScoringMode.ROUNDS) : SheetOp {
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override fun applyTo(sheet: ScoreSheet): ScoreSheet = ScoreSheet.of(count, mode)
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data class StartSheet(
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val count: Int,
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val mode: ScoringMode = ScoringMode.ROUNDS,
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/** Names for the first seats, in order; a seat past the end stays unnamed. */
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val names: List<String> = emptyList(),
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) : SheetOp {
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override fun applyTo(sheet: ScoreSheet): ScoreSheet {
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val seated = ScoreSheet.of(count, mode)
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return seated.players.foldIndexed(seated) { index, acc, player ->
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names.getOrNull(index)?.let { acc.renamed(player.id, it) } ?: acc
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}
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}
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}
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/** Rubs everything out. */
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@@ -24,6 +24,8 @@ data class Settings(
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val soundEnabled: Boolean = true,
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val animationSpeed: Float = 1.0f,
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val checkForUpdatesOnLaunch: Boolean = true,
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/** Multiplies the system font size across the whole app. */
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val textScale: Float = 1.0f,
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/**
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* Exactly what the user has typed, which may be blank while they are
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* mid-edit. Nothing substitutes a default into this value: doing so meant
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@@ -46,6 +48,8 @@ data class Settings(
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companion object {
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const val MIN_SPEED = 0.5f
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const val MAX_SPEED = 2.0f
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const val MIN_TEXT_SCALE = 0.8f
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const val MAX_TEXT_SCALE = 1.6f
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const val DEFAULT_PLAYER_NAME = "Player"
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}
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}
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@@ -56,6 +60,7 @@ class SettingsRepository(private val context: Context) {
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val SOUND = booleanPreferencesKey("sound_enabled")
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val SPEED = floatPreferencesKey("animation_speed")
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val UPDATE_ON_LAUNCH = booleanPreferencesKey("check_updates_on_launch")
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val TEXT_SCALE = floatPreferencesKey("text_scale")
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val NAME = stringPreferencesKey("player_name")
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// There is deliberately no update-channel key. The channel is a
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// property of the installed APK, not a preference — an install that
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@@ -69,6 +74,8 @@ class SettingsRepository(private val context: Context) {
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soundEnabled = prefs[Keys.SOUND] ?: true,
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animationSpeed = prefs[Keys.SPEED] ?: 1.0f,
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checkForUpdatesOnLaunch = prefs[Keys.UPDATE_ON_LAUNCH] ?: true,
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textScale = (prefs[Keys.TEXT_SCALE] ?: 1.0f)
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.coerceIn(Settings.MIN_TEXT_SCALE, Settings.MAX_TEXT_SCALE),
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playerName = prefs[Keys.NAME] ?: "",
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)
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}
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@@ -83,6 +90,12 @@ class SettingsRepository(private val context: Context) {
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}
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}
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suspend fun setTextScale(scale: Float) {
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context.dataStore.edit {
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it[Keys.TEXT_SCALE] = scale.coerceIn(Settings.MIN_TEXT_SCALE, Settings.MAX_TEXT_SCALE)
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}
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}
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suspend fun setCheckForUpdatesOnLaunch(enabled: Boolean) {
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context.dataStore.edit { it[Keys.UPDATE_ON_LAUNCH] = enabled }
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}
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@@ -0,0 +1,42 @@
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package org.prolibertate.games.settings
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import android.content.Context
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import androidx.datastore.core.DataStore
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import androidx.datastore.preferences.core.Preferences
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import androidx.datastore.preferences.core.edit
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import androidx.datastore.preferences.core.stringPreferencesKey
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import androidx.datastore.preferences.preferencesDataStore
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import kotlinx.coroutines.flow.first
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import kotlinx.serialization.encodeToString
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import kotlinx.serialization.json.Json
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import org.prolibertate.games.game.yahtzee.YahtzeeComparison
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import org.prolibertate.games.game.yahtzee.YahtzeeRecord
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import org.prolibertate.games.game.yahtzee.compareToHistory
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private val Context.yahtzeeStatsStore: DataStore<Preferences> by preferencesDataStore(
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name = "yahtzee_stats",
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)
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/** The local player's finished Yahtzee games, newest last, kept to the last [KEEP]. */
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class YahtzeeStatsRepository(private val context: Context) {
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private val key = stringPreferencesKey("games")
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private val json = Json { ignoreUnknownKeys = true }
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private fun decode(stored: String?): List<YahtzeeRecord> =
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stored?.let { runCatching { json.decodeFromString<List<YahtzeeRecord>>(it) }.getOrNull() }
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.orEmpty()
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/** Compares [record] with every earlier game, then adds it to the history. */
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suspend fun finish(record: YahtzeeRecord): YahtzeeComparison {
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val previous = decode(context.yahtzeeStatsStore.data.first()[key])
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context.yahtzeeStatsStore.edit {
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it[key] = json.encodeToString((previous + record).takeLast(KEEP))
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}
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return compareToHistory(previous, record)
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}
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private companion object {
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const val KEEP = 500
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}
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}
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@@ -20,6 +20,8 @@ import androidx.compose.material3.Card
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import androidx.compose.material3.CardDefaults
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.unit.Density
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import androidx.compose.material3.OutlinedButton
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import androidx.compose.material3.Scaffold
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import androidx.compose.material3.Text
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@@ -49,6 +51,7 @@ import org.prolibertate.games.net.ScorekeeperSession
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import org.prolibertate.games.score.ScorekeeperRepository
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import org.prolibertate.games.settings.Settings
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import org.prolibertate.games.settings.SettingsRepository
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import org.prolibertate.games.settings.YahtzeeStatsRepository
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import org.prolibertate.games.ui.game.LocalCardSpeed
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import org.prolibertate.games.update.UpdateChannel
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import org.prolibertate.games.update.Updater
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@@ -68,6 +71,7 @@ class AppEnv(
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val peerId: String,
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/** Games in progress, kept between sessions. */
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val saves: SavedGameStore,
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val yahtzeeStats: YahtzeeStatsRepository,
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)
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/**
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@@ -139,7 +143,14 @@ fun AppRoot(env: AppEnv) {
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// Card motion reads its speed from here rather than from a parameter.
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// Every card screen animates, most of them several layers deep, and the
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// alternative was passing one unchanging number down through all of it.
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CompositionLocalProvider(LocalCardSpeed provides settings.animationSpeed) {
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val density = LocalDensity.current
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val scaledDensity = remember(density, settings.textScale) {
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Density(density.density, density.fontScale * settings.textScale)
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}
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CompositionLocalProvider(
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LocalCardSpeed provides settings.animationSpeed,
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LocalDensity provides scaledDensity,
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) {
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AppContent(
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env = env,
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settings = settings,
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@@ -594,7 +594,12 @@ fun PlayScreen(
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)
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}
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StartMatch(env, controller, route)
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YahtzeeScreen(controller = controller, localSeat = route.localSeat, onExit = onExit)
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YahtzeeScreen(
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controller = controller,
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localSeat = route.localSeat,
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stats = env.yahtzeeStats,
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onExit = onExit,
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||||
)
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}
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GameCatalog.KLONDIKE -> {
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||||
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@@ -36,6 +36,7 @@ import androidx.compose.runtime.DisposableEffect
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.collectAsState
|
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateListOf
|
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import androidx.compose.runtime.mutableStateMapOf
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import androidx.compose.runtime.mutableStateOf
|
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import androidx.compose.runtime.remember
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@@ -230,7 +231,12 @@ fun ScorekeeperScreen(
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|
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!sheet.started -> SetupPane(
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modifier = modifier,
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onStart = { count, mode -> change(StartSheet(count, mode)) },
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recentNames = recentNames,
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onStart = { count, mode, names ->
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change(StartSheet(count, mode, names))
|
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// Last first, so the list reads in seating order.
|
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names.reversed().forEach(nameUsed)
|
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},
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onJoin = { joining = true },
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||||
)
|
||||
|
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@@ -291,9 +297,46 @@ fun ScorekeeperScreen(
|
||||
|
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@OptIn(ExperimentalLayoutApi::class)
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@Composable
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private fun SetupPane(modifier: Modifier, onStart: (Int, ScoringMode) -> Unit, onJoin: () -> Unit) {
|
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private fun SetupPane(
|
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modifier: Modifier,
|
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recentNames: List<String>,
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onStart: (Int, ScoringMode, List<String>) -> Unit,
|
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onJoin: () -> Unit,
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||||
) {
|
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var count by remember { mutableStateOf(ScoreSheet.DEFAULT_PLAYERS) }
|
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var mode by remember { mutableStateOf(ScoringMode.ROUNDS) }
|
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// -1 while the options are showing; otherwise the seat being named.
|
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var naming by remember { mutableStateOf(-1) }
|
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val names = remember { mutableStateListOf<String>() }
|
||||
|
||||
if (naming >= 0) {
|
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NamePane(
|
||||
modifier = modifier,
|
||||
seat = naming,
|
||||
count = count,
|
||||
name = names.getOrElse(naming) { "" },
|
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// Offered once only: two players on one sheet with the same name
|
||||
// are indistinguishable.
|
||||
suggestions = recentNames.filter { recent ->
|
||||
names.withIndex().none { (seat, taken) ->
|
||||
seat != naming && taken.trim().equals(recent.trim(), ignoreCase = true)
|
||||
}
|
||||
},
|
||||
onName = { typed ->
|
||||
while (names.size <= naming) names.add("")
|
||||
names[naming] = typed
|
||||
},
|
||||
onBack = { naming -= 1 },
|
||||
onNext = {
|
||||
if (naming + 1 < count) {
|
||||
naming += 1
|
||||
} else {
|
||||
onStart(count, mode, List(count) { names.getOrElse(it) { "" }.trim() })
|
||||
}
|
||||
},
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = modifier.verticalScroll(rememberScrollState()),
|
||||
@@ -341,18 +384,71 @@ private fun SetupPane(modifier: Modifier, onStart: (Int, ScoringMode) -> Unit, o
|
||||
}
|
||||
}
|
||||
Text(
|
||||
text = "Names come next: tap a column head to name it. Players can be " +
|
||||
"added, removed or dragged into a different order at any point " +
|
||||
"without losing anybody's score.",
|
||||
text = "You will be asked for each name next, or skip them and tap a " +
|
||||
"column head later. Players can be added, removed or dragged into " +
|
||||
"a different order at any point without losing anybody's score.",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
)
|
||||
PrimaryAction(text = "Start scoring") { onStart(count, mode) }
|
||||
PrimaryAction(text = "Next: name the players") { naming = 0 }
|
||||
OutlinedButton(onClick = onJoin, modifier = Modifier.fillMaxWidth()) {
|
||||
Text("Join a shared sheet nearby")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** One seat's name, asked for on its own; a blank leaves the seat as "Player N". */
|
||||
@OptIn(ExperimentalLayoutApi::class)
|
||||
@Composable
|
||||
private fun NamePane(
|
||||
modifier: Modifier,
|
||||
seat: Int,
|
||||
count: Int,
|
||||
name: String,
|
||||
suggestions: List<String>,
|
||||
onName: (String) -> Unit,
|
||||
onBack: () -> Unit,
|
||||
onNext: () -> Unit,
|
||||
) {
|
||||
val focus = remember { FocusRequester() }
|
||||
LaunchedEffect(seat) { focus.requestFocus() }
|
||||
val last = seat + 1 >= count
|
||||
Column(
|
||||
modifier = modifier.verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp),
|
||||
) {
|
||||
Text("Player ${seat + 1} of $count", style = MaterialTheme.typography.titleMedium)
|
||||
OutlinedTextField(
|
||||
value = name,
|
||||
onValueChange = onName,
|
||||
placeholder = { Text("Player ${seat + 1}") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(imeAction = if (last) ImeAction.Done else ImeAction.Next),
|
||||
keyboardActions = KeyboardActions(onNext = { onNext() }, onDone = { onNext() }),
|
||||
modifier = Modifier.fillMaxWidth().focusRequester(focus),
|
||||
)
|
||||
if (suggestions.isNotEmpty()) {
|
||||
Text("Recent names", style = MaterialTheme.typography.labelMedium)
|
||||
FlowRow(
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(4.dp),
|
||||
) {
|
||||
suggestions.forEach { recent ->
|
||||
FilterChip(
|
||||
selected = recent.equals(name.trim(), ignoreCase = true),
|
||||
onClick = { onName(recent) },
|
||||
label = { Text(recent) },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
PrimaryAction(text = if (last) "Start scoring" else "Next") { onNext() }
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
TextButton(onClick = onBack) { Text("Back") }
|
||||
TextButton(onClick = { onName(""); onNext() }) { Text(if (last) "Skip and start" else "Skip") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// The sheet: a column per player, a row per round, totals ruled off at the foot
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -398,6 +494,9 @@ private fun Sheet(
|
||||
var lastTyped by remember { mutableStateOf(-1) }
|
||||
// The cell to put the cursor in when a round is opened by tapping it.
|
||||
var focusPlayer by remember { mutableStateOf(-1) }
|
||||
// Bumped when a round is finished, to put the cursor back in the first cell
|
||||
// of the row that is now being filled in.
|
||||
var nextRoundFocus by remember { mutableStateOf(0) }
|
||||
|
||||
val editing = if (correcting >= 0) correction else pending
|
||||
|
||||
@@ -527,7 +626,7 @@ private fun Sheet(
|
||||
)
|
||||
},
|
||||
trailing = { EmptyCell(width = ADD_COLUMN, height = ROW_HEIGHT) },
|
||||
) { _, player ->
|
||||
) { index, player ->
|
||||
if (correcting >= 0) {
|
||||
// A round is being corrected above; what is typed here
|
||||
// is kept, but only one row is edited at a time.
|
||||
@@ -535,6 +634,8 @@ private fun Sheet(
|
||||
} else {
|
||||
PointsField(
|
||||
text = pending[player.id].orEmpty(),
|
||||
autoFocus = index == 0 && nextRoundFocus > 0,
|
||||
focusRequest = nextRoundFocus,
|
||||
onText = {
|
||||
pending[player.id] = it
|
||||
lastTyped = player.id
|
||||
@@ -577,6 +678,7 @@ private fun Sheet(
|
||||
onOp(AddRound(amountsAsPoints(pending)))
|
||||
pending.clear()
|
||||
}
|
||||
nextRoundFocus += 1
|
||||
lastTyped = -1
|
||||
focusPlayer = -1
|
||||
},
|
||||
@@ -985,9 +1087,14 @@ private fun PointsCell(text: String, muted: Boolean = false, onClick: (() -> Uni
|
||||
|
||||
/** A cell being typed into. Blank means nothing entered; a typed 0 is kept and shown. */
|
||||
@Composable
|
||||
private fun PointsField(text: String, onText: (String) -> Unit, autoFocus: Boolean = false) {
|
||||
private fun PointsField(
|
||||
text: String,
|
||||
onText: (String) -> Unit,
|
||||
autoFocus: Boolean = false,
|
||||
focusRequest: Int = 0,
|
||||
) {
|
||||
val focus = remember { FocusRequester() }
|
||||
LaunchedEffect(autoFocus) { if (autoFocus) focus.requestFocus() }
|
||||
LaunchedEffect(autoFocus, focusRequest) { if (autoFocus) focus.requestFocus() }
|
||||
BasicTextField(
|
||||
value = text,
|
||||
onValueChange = { onText(sanitiseAmount(it)) },
|
||||
|
||||
@@ -24,6 +24,7 @@ import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlin.math.roundToInt
|
||||
import org.prolibertate.games.settings.Settings
|
||||
import org.prolibertate.games.update.Release
|
||||
import org.prolibertate.games.update.UpdateChannel
|
||||
@@ -83,6 +84,26 @@ fun SettingsScreen(
|
||||
|
||||
Divider()
|
||||
|
||||
Column {
|
||||
Text("Text size", fontWeight = FontWeight.Bold)
|
||||
Text(
|
||||
text = "${(settings.textScale * 100).roundToInt()}% — " +
|
||||
"scales text throughout the app, on top of your phone's setting",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
)
|
||||
Slider(
|
||||
value = settings.textScale,
|
||||
onValueChange = { scale ->
|
||||
scope.launch { env.settingsRepository.setTextScale(scale) }
|
||||
},
|
||||
valueRange = Settings.MIN_TEXT_SCALE..Settings.MAX_TEXT_SCALE,
|
||||
// 10% increments across 80%-160%.
|
||||
steps = 7,
|
||||
)
|
||||
}
|
||||
|
||||
Divider()
|
||||
|
||||
Column {
|
||||
Text("Your name", fontWeight = FontWeight.Bold)
|
||||
Text(
|
||||
|
||||
@@ -6,7 +6,11 @@ import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.horizontalScroll
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.Canvas
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
@@ -30,12 +34,17 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import org.prolibertate.games.game.yahtzee.DICE_COUNT
|
||||
import org.prolibertate.games.game.yahtzee.RollDice
|
||||
import org.prolibertate.games.game.yahtzee.ScoreIn
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeCategory
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeComparison
|
||||
import org.prolibertate.games.game.yahtzee.recordOf
|
||||
import org.prolibertate.games.settings.YahtzeeStatsRepository
|
||||
import kotlin.math.roundToInt
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeMove
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeSection
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeState
|
||||
@@ -61,6 +70,7 @@ private const val TITLE = "Yahtzee"
|
||||
fun YahtzeeScreen(
|
||||
controller: MatchController<YahtzeeState, YahtzeeMove>,
|
||||
localSeat: Int,
|
||||
stats: YahtzeeStatsRepository,
|
||||
onExit: () -> Unit,
|
||||
) {
|
||||
val state by controller.state.collectAsState()
|
||||
@@ -69,6 +79,11 @@ fun YahtzeeScreen(
|
||||
|
||||
val kept = remember { mutableStateListOf<Int>() }
|
||||
var confirmingEnd by remember { mutableStateOf(false) }
|
||||
var confirmingZero by remember { mutableStateOf<YahtzeeCategory?>(null) }
|
||||
var comparison by remember { mutableStateOf<YahtzeeComparison?>(null) }
|
||||
// Only a game seen to finish is recorded: reopening a saved game that was
|
||||
// already over must not count it a second time.
|
||||
var sawInProgress by remember { mutableStateOf(false) }
|
||||
|
||||
val endGameAction: @Composable () -> Unit = {
|
||||
TextButton(onClick = { confirmingEnd = true }) { Text("End game") }
|
||||
@@ -89,6 +104,15 @@ fun YahtzeeScreen(
|
||||
// refused, and the Throw button would look broken again.
|
||||
LaunchedEffect(current.turn, current.round) { kept.clear() }
|
||||
|
||||
LaunchedEffect(current.isOver) {
|
||||
if (!current.isOver) {
|
||||
sawInProgress = true
|
||||
} else if (sawInProgress) {
|
||||
sawInProgress = false
|
||||
comparison = stats.finish(recordOf(current, localSeat))
|
||||
}
|
||||
}
|
||||
|
||||
val yours = current.turn == localSeat && !current.isOver
|
||||
val canRoll = legal.any { it is RollDice }
|
||||
val writable = legal.filterIsInstance<ScoreIn>().map { it.category }.toSet()
|
||||
@@ -138,8 +162,14 @@ fun YahtzeeScreen(
|
||||
localSeat = localSeat,
|
||||
writable = if (yours) writable else emptySet(),
|
||||
onWrite = {
|
||||
controller.submit(ScoreIn(it))
|
||||
kept.clear()
|
||||
// A zero is a box spent for nothing, and one mis-tap on a
|
||||
// dense card is all it takes, so ask first.
|
||||
if (scoreOf(it, current.dice) == 0) {
|
||||
confirmingZero = it
|
||||
} else {
|
||||
controller.submit(ScoreIn(it))
|
||||
kept.clear()
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
@@ -150,9 +180,79 @@ fun YahtzeeScreen(
|
||||
|
||||
abandoned?.let { LeftCardDialog(it, onExit, controller::dismissAbandoned) }
|
||||
if (confirmingEnd) EndCardDialog(onExit) { confirmingEnd = false }
|
||||
comparison?.let { StatsDialog(it, onExit) { comparison = null } }
|
||||
confirmingZero?.let { category ->
|
||||
ZeroScoreDialog(
|
||||
category = category,
|
||||
onConfirm = {
|
||||
confirmingZero = null
|
||||
controller.submit(ScoreIn(category))
|
||||
kept.clear()
|
||||
},
|
||||
onCancel = { confirmingZero = null },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun StatsDialog(c: YahtzeeComparison, onLeave: () -> Unit, onClose: () -> Unit) {
|
||||
fun pct(v: Double?) = v?.let { "${(it * 100).roundToInt()}%" } ?: "—"
|
||||
val headline = when {
|
||||
c.previousGames == 0 -> "Your first recorded game."
|
||||
c.rank == 1 -> "A new personal best!"
|
||||
else -> "${ordinal(c.rank)} best of ${c.gamesRanked} games."
|
||||
}
|
||||
AlertDialog(
|
||||
onDismissRequest = onClose,
|
||||
title = { Text("Game over: ${c.current.total} points") },
|
||||
text = {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(6.dp)) {
|
||||
Text(headline, fontWeight = FontWeight.Bold)
|
||||
StatLine("", "This game", "Before")
|
||||
StatLine("Score", "${c.current.total}", c.averageBefore?.let { "avg ${it.roundToInt()}, best ${c.bestBefore}" } ?: "—")
|
||||
StatLine("Upper bonus", if (c.current.gotBonus) "Yes" else "No", pct(c.bonusRateBefore))
|
||||
StatLine("Yahtzees", "${c.current.yahtzees}", "${c.yahtzeesBefore} total")
|
||||
StatLine("Zeroed boxes", "${c.current.zeros}", "")
|
||||
if (c.current.players > 1) {
|
||||
StatLine("Result", if (c.current.won) "Won" else "Lost", "won ${pct(c.winRateBefore)}")
|
||||
}
|
||||
Text(
|
||||
"Games before this one: ${c.previousGames}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = { TextButton(onClick = onLeave) { Text("Leave the game") } },
|
||||
dismissButton = { TextButton(onClick = onClose) { Text("Look at the card") } },
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun StatLine(label: String, now: String, before: String) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text(label, modifier = Modifier.weight(1.2f), fontWeight = FontWeight.Bold)
|
||||
Text(now, modifier = Modifier.weight(1f))
|
||||
Text(before, modifier = Modifier.weight(1.6f))
|
||||
}
|
||||
}
|
||||
|
||||
private fun ordinal(n: Int): String {
|
||||
val suffix = if (n % 100 in 11..13) "th" else when (n % 10) { 1 -> "st"; 2 -> "nd"; 3 -> "rd"; else -> "th" }
|
||||
return "$n$suffix"
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ZeroScoreDialog(category: YahtzeeCategory, onConfirm: () -> Unit, onCancel: () -> Unit) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onCancel,
|
||||
title = { Text("Score zero?") },
|
||||
text = { Text("These dice are worth 0 in ${category.label}. Write the zero there?") },
|
||||
confirmButton = { TextButton(onClick = onConfirm) { Text("Score 0") } },
|
||||
dismissButton = { TextButton(onClick = onCancel) { Text("Choose another") } },
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DiceRow(
|
||||
dice: List<Int>,
|
||||
@@ -190,12 +290,29 @@ private fun Die(face: Int?, held: Boolean, enabled: Boolean, onClick: () -> Unit
|
||||
.clickable(enabled = enabled) { onClick() },
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = face?.toString() ?: "·",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = WallaceRed,
|
||||
)
|
||||
if (face != null) {
|
||||
Canvas(modifier = Modifier.size(48.dp)) {
|
||||
val radius = size.minDimension * 0.08f
|
||||
pipPositions(face).forEach { (x, y) ->
|
||||
drawCircle(WallaceRed, radius, Offset(size.width * x, size.height * y))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Pip centres as fractions of the die face, in the usual casino layout. */
|
||||
private fun pipPositions(face: Int): List<Pair<Float, Float>> {
|
||||
val lo = 0.28f
|
||||
val mid = 0.5f
|
||||
val hi = 0.72f
|
||||
return when (face) {
|
||||
1 -> listOf(mid to mid)
|
||||
2 -> listOf(lo to lo, hi to hi)
|
||||
3 -> listOf(lo to lo, mid to mid, hi to hi)
|
||||
4 -> listOf(lo to lo, hi to lo, lo to hi, hi to hi)
|
||||
5 -> listOf(lo to lo, hi to lo, mid to mid, lo to hi, hi to hi)
|
||||
else -> listOf(lo to lo, hi to lo, lo to mid, hi to mid, lo to hi, hi to hi)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,28 +323,61 @@ private fun ScoreCard(
|
||||
writable: Set<YahtzeeCategory>,
|
||||
onWrite: (YahtzeeCategory) -> Unit,
|
||||
) {
|
||||
Column(modifier = Modifier.fillMaxWidth()) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text("", modifier = Modifier.weight(2f), style = MaterialTheme.typography.labelSmall)
|
||||
state.cards.indices.forEach { seat ->
|
||||
Text(
|
||||
text = if (seat == localSeat) "You" else "S$seat",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
YahtzeeSection.entries.forEach { section ->
|
||||
YahtzeeCategory.entries.filter { it.section == section }.forEach { category ->
|
||||
CardRow(state, localSeat, category, writable, onWrite)
|
||||
}
|
||||
if (section == YahtzeeSection.UPPER) {
|
||||
// Upper boxes and bonus on the left, lower boxes and total on the right, so
|
||||
// each half is wide enough for text that can actually be read. Each half
|
||||
// has a floor on its width; if two of them do not fit (many players, large
|
||||
// text) the pair scrolls sideways instead of squeezing.
|
||||
BoxWithConstraints(modifier = Modifier.fillMaxWidth()) {
|
||||
val needed = (CARD_LABEL_WIDTH + CARD_SEAT_WIDTH * state.cards.size).dp
|
||||
val half = maxOf((maxWidth - CARD_GAP.dp) / 2, needed)
|
||||
Row(
|
||||
modifier = Modifier.horizontalScroll(rememberScrollState()),
|
||||
horizontalArrangement = Arrangement.spacedBy(CARD_GAP.dp),
|
||||
) {
|
||||
Column(modifier = Modifier.width(half)) {
|
||||
CardHeader(state, localSeat)
|
||||
CardSection(YahtzeeSection.UPPER, state, localSeat, writable, onWrite)
|
||||
TotalRow("Bonus at 63", state.cards.map { it.upperBonus })
|
||||
}
|
||||
Column(modifier = Modifier.width(half)) {
|
||||
CardHeader(state, localSeat)
|
||||
CardSection(YahtzeeSection.LOWER, state, localSeat, writable, onWrite)
|
||||
Divider()
|
||||
TotalRow("Total", state.cards.indices.map { state.totalFor(it) }, bold = true)
|
||||
}
|
||||
}
|
||||
Divider()
|
||||
TotalRow("Total", state.cards.indices.map { state.totalFor(it) }, bold = true)
|
||||
}
|
||||
}
|
||||
|
||||
private const val CARD_LABEL_WIDTH = 120
|
||||
private const val CARD_SEAT_WIDTH = 56
|
||||
private const val CARD_GAP = 12
|
||||
|
||||
@Composable
|
||||
private fun CardHeader(state: YahtzeeState, localSeat: Int) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text("", modifier = Modifier.weight(2f))
|
||||
state.cards.indices.forEach { seat ->
|
||||
Text(
|
||||
text = if (seat == localSeat) "You" else "S$seat",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.labelLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun CardSection(
|
||||
section: YahtzeeSection,
|
||||
state: YahtzeeState,
|
||||
localSeat: Int,
|
||||
writable: Set<YahtzeeCategory>,
|
||||
onWrite: (YahtzeeCategory) -> Unit,
|
||||
) {
|
||||
YahtzeeCategory.entries.filter { it.section == section }.forEach { category ->
|
||||
CardRow(state, localSeat, category, writable, onWrite)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,12 +394,12 @@ private fun CardRow(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(enabled = open) { onWrite(category) }
|
||||
.padding(vertical = 2.dp),
|
||||
.padding(vertical = 5.dp),
|
||||
) {
|
||||
Text(
|
||||
text = category.label,
|
||||
modifier = Modifier.weight(2f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (open) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
state.cards.forEachIndexed { seat, card ->
|
||||
@@ -263,7 +413,7 @@ private fun CardRow(
|
||||
else -> "—"
|
||||
},
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (written == null && open) WallaceRed else MaterialTheme.colorScheme.onSurface,
|
||||
)
|
||||
}
|
||||
@@ -272,18 +422,18 @@ private fun CardRow(
|
||||
|
||||
@Composable
|
||||
private fun TotalRow(label: String, values: List<Int>, bold: Boolean = false) {
|
||||
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 2.dp)) {
|
||||
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 5.dp)) {
|
||||
Text(
|
||||
text = label,
|
||||
modifier = Modifier.weight(2f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (bold) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
values.forEach {
|
||||
Text(
|
||||
text = "$it",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (bold) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -106,42 +106,33 @@ class CatalogTest {
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `every reference game in the catalogue can be played`() {
|
||||
// Every game the app ships is playable. The exceptions are the games
|
||||
// whose engine and screen exist but have not been verified on a real
|
||||
// device yet: they are marked as previews so a production build keeps
|
||||
// them out while a dev one can open them. `available = false` is what
|
||||
// keeps an unverified game out of a production build while leaving it
|
||||
// visible on a dev one.
|
||||
assertEquals(
|
||||
listOf(GameCatalog.CATAN, GameCatalog.MEOWDOKU),
|
||||
GameCatalog.all.filterNot { it.available }.map { it.id },
|
||||
)
|
||||
// It is also the only difference the two channels see in a menu.
|
||||
// Katan sits under Board and Meowdoku under Solitaire, so the two
|
||||
// channels part ways in different sections.
|
||||
val hiddenFromBoard = GameCatalog.inMenu(GameMenu.BOARD, includeComingSoon = true) -
|
||||
GameCatalog.inMenu(GameMenu.BOARD, includeComingSoon = false)
|
||||
assertEquals(listOf(GameCatalog.byId(GameCatalog.CATAN)!!), hiddenFromBoard)
|
||||
val hiddenFromSolitaire = GameCatalog.inMenu(GameMenu.SOLITAIRE, includeComingSoon = true) -
|
||||
GameCatalog.inMenu(GameMenu.SOLITAIRE, includeComingSoon = false)
|
||||
assertEquals(listOf(GameCatalog.byId(GameCatalog.MEOWDOKU)!!), hiddenFromSolitaire)
|
||||
fun `every game in the catalogue can be played`() {
|
||||
// `available` is the release gate. Nothing is held back at the moment,
|
||||
// so a production menu lists every game; a game parked behind the gate
|
||||
// belongs in `devPreview`, and must say so rather than being quietly
|
||||
// unavailable everywhere.
|
||||
GameCatalog.all.filterNot { it.available }.forEach { game ->
|
||||
assertTrue("${game.id} is unavailable but not a dev preview", game.devPreview)
|
||||
}
|
||||
GameMenu.entries.forEach { menu ->
|
||||
val held = GameCatalog.inMenu(menu, includeComingSoon = true) -
|
||||
GameCatalog.inMenu(menu, includeComingSoon = false).toSet()
|
||||
held.forEach { assertTrue("${it.id} hidden from production without a preview flag", it.devPreview) }
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `a preview game opens on a dev build and nowhere else`() {
|
||||
// Katan until its two-device play is verified; Meowdoku until its board
|
||||
// and hearts have been looked at on a real screen.
|
||||
val preview = GameCatalog.all.filter { it.devPreview }
|
||||
assertEquals(
|
||||
setOf(GameCatalog.CATAN, GameCatalog.MEOWDOKU),
|
||||
preview.map { it.id }.toSet(),
|
||||
)
|
||||
preview.forEach { game ->
|
||||
GameCatalog.all.filter { it.devPreview }.forEach { game ->
|
||||
assertFalse("${game.id}: preview is for games that are not yet available", game.available)
|
||||
assertTrue("${game.id} should open on a dev build", game.playableIn(devBuild = true))
|
||||
assertFalse("${game.id} must not open in production", game.playableIn(devBuild = false))
|
||||
}
|
||||
// The two games that were once previews now open everywhere.
|
||||
listOf(GameCatalog.CATAN, GameCatalog.MEOWDOKU).forEach { id ->
|
||||
val game = GameCatalog.byId(id)!!
|
||||
assertTrue("$id should open in production", game.playableIn(devBuild = false))
|
||||
}
|
||||
// An ordinary finished game opens everywhere.
|
||||
val chess = GameCatalog.byId(GameCatalog.CHESS)!!
|
||||
assertTrue(chess.playableIn(devBuild = true) && chess.playableIn(devBuild = false))
|
||||
@@ -186,6 +177,8 @@ class CatalogTest {
|
||||
GameCatalog.MASTERMIND,
|
||||
GameCatalog.BACKGAMMON,
|
||||
GameCatalog.PIRATES,
|
||||
GameCatalog.CATAN,
|
||||
GameCatalog.MEOWDOKU,
|
||||
),
|
||||
GameCatalog.playable.map { it.id }.toSet(),
|
||||
)
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
package org.prolibertate.games.game.yahtzee
|
||||
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Assert.assertNull
|
||||
import org.junit.Test
|
||||
|
||||
class YahtzeeStatsTest {
|
||||
private fun game(total: Int, bonus: Boolean = false, yahtzees: Int = 0, won: Boolean = true) =
|
||||
YahtzeeRecord(total, bonus, yahtzees, zeros = 0, players = 2, won = won)
|
||||
|
||||
@Test
|
||||
fun firstGameHasNothingToCompareTo() {
|
||||
val c = compareToHistory(emptyList(), game(200))
|
||||
assertEquals(1, c.rank)
|
||||
assertEquals(0, c.previousGames)
|
||||
assertNull(c.bestBefore)
|
||||
assertNull(c.averageBefore)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun ranksAgainstPreviousGames() {
|
||||
val history = listOf(game(150, bonus = true, yahtzees = 1), game(250), game(200, won = false))
|
||||
val c = compareToHistory(history, game(220))
|
||||
assertEquals(2, c.rank)
|
||||
assertEquals(4, c.gamesRanked)
|
||||
assertEquals(250, c.bestBefore)
|
||||
assertEquals(200.0, c.averageBefore!!, 0.001)
|
||||
assertEquals(1, c.yahtzeesBefore)
|
||||
}
|
||||
}
|
||||
@@ -199,6 +199,14 @@ class ScoreSheetTest {
|
||||
assertEquals(ScoringMode.ROUNDS, StartSheet(3).applyTo(ScoreSheet()).mode)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun startingWithNamesSeatsThemInOrderAndLeavesTheRestUnnamed() {
|
||||
val sheet = StartSheet(3, names = listOf("Ann", "")).applyTo(ScoreSheet())
|
||||
assertEquals(listOf("Ann", "", ""), sheet.players.map { it.name })
|
||||
assertEquals("Ann", sheet.displayName(sheet.players[0]))
|
||||
assertEquals("Player 2", sheet.displayName(sheet.players[1]))
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `tally entries add up per player and can be taken back`() {
|
||||
val sheet = ScoreSheet.of(2, ScoringMode.TALLY)
|
||||
|
||||
Reference in New Issue
Block a user