Merge origin/dev into feature/cities-and-knights
Brings in open trade offers and counter-offers. Cities & Knights gets the same flow for goods: OfferGoods may be open to the table, CounterGoods answers an offer, and AcceptCounter / DismissCounters are shared with the base game. Co-Authored-By: Claude Sonnet 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
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@@ -197,8 +197,10 @@ checked after every move and when a turn arrives.
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- **A knight that cannot find a refuge is lost**, as the almanac says of an intrigue.
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- **A claim on a metropolis with no city to carry it waits** and is made when a city is
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built.
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- **Domestic trade** may include commodities; the one-offer-at-a-time rules of the base
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game apply.
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- **Domestic trade** works as in the base game — an offer to one seat or to the whole
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table, asked in seat order, each seat accepting, declining or countering — and may
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include commodities (`OfferGoods`, `CounterGoods`; accepting and dismissing counters
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reuse the base game's `AcceptCounter` and `DismissCounters`).
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- **No Seafarers, no 5–6 player extension**, no scenario or variant of any kind.
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## The computer opponent
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