Merge pull request 'Release: Yahtzee improvements' (#24) from dev into main
This commit was merged in pull request #24.
This commit is contained in:
@@ -10,6 +10,7 @@ import org.prolibertate.games.net.LobbyController
|
||||
import org.prolibertate.games.net.ScorekeeperSession
|
||||
import org.prolibertate.games.score.ScorekeeperRepository
|
||||
import org.prolibertate.games.settings.SettingsRepository
|
||||
import org.prolibertate.games.settings.YahtzeeStatsRepository
|
||||
import org.prolibertate.games.ui.AppEnv
|
||||
import org.prolibertate.games.ui.AppRoot
|
||||
import org.prolibertate.games.ui.theme.ProLibertateTheme
|
||||
@@ -43,6 +44,7 @@ class MainActivity : ComponentActivity() {
|
||||
),
|
||||
peerId = peerId,
|
||||
saves = SavedGameStore(File(filesDir, "saved-games")),
|
||||
yahtzeeStats = YahtzeeStatsRepository(applicationContext),
|
||||
)
|
||||
|
||||
setContent {
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package org.prolibertate.games.game.yahtzee
|
||||
|
||||
import kotlinx.serialization.Serializable
|
||||
|
||||
/** What one finished game says about the local player's card. */
|
||||
@Serializable
|
||||
data class YahtzeeRecord(
|
||||
val total: Int,
|
||||
val gotBonus: Boolean,
|
||||
/** Yahtzees scored, counting the extra ones that earned the hundred. */
|
||||
val yahtzees: Int,
|
||||
/** Boxes written in as nothing. */
|
||||
val zeros: Int,
|
||||
val players: Int,
|
||||
val won: Boolean,
|
||||
)
|
||||
|
||||
/** Builds the record of [seat]'s card in a finished game. Ties for first count as a win. */
|
||||
fun recordOf(state: YahtzeeState, seat: Int): YahtzeeRecord {
|
||||
val card = state.cards[seat]
|
||||
val mine = state.totalFor(seat)
|
||||
val best = state.cards.indices.maxOf { state.totalFor(it) }
|
||||
return YahtzeeRecord(
|
||||
total = mine,
|
||||
gotBonus = card.upperBonus > 0,
|
||||
yahtzees = (if (card[YahtzeeCategory.YAHTZEE] == YAHTZEE_SCORE) 1 else 0) +
|
||||
state.yahtzeeBonuses[seat] / YAHTZEE_BONUS,
|
||||
zeros = card.boxes.count { it == 0 },
|
||||
players = state.cards.size,
|
||||
won = mine >= best,
|
||||
)
|
||||
}
|
||||
|
||||
/** A game set against the ones before it. [rank] is 1 for a new best. */
|
||||
data class YahtzeeComparison(
|
||||
val current: YahtzeeRecord,
|
||||
val previousGames: Int,
|
||||
val bestBefore: Int?,
|
||||
val averageBefore: Double?,
|
||||
val rank: Int,
|
||||
val gamesRanked: Int,
|
||||
val bonusRateBefore: Double?,
|
||||
val yahtzeesBefore: Int,
|
||||
val winRateBefore: Double?,
|
||||
)
|
||||
|
||||
fun compareToHistory(previous: List<YahtzeeRecord>, current: YahtzeeRecord): YahtzeeComparison =
|
||||
YahtzeeComparison(
|
||||
current = current,
|
||||
previousGames = previous.size,
|
||||
bestBefore = previous.maxOfOrNull { it.total },
|
||||
averageBefore = previous.takeIf { it.isNotEmpty() }?.map { it.total }?.average(),
|
||||
rank = 1 + previous.count { it.total > current.total },
|
||||
gamesRanked = previous.size + 1,
|
||||
bonusRateBefore = previous.takeIf { it.isNotEmpty() }?.let { p -> p.count { it.gotBonus }.toDouble() / p.size },
|
||||
yahtzeesBefore = previous.sumOf { it.yahtzees },
|
||||
winRateBefore = previous.takeIf { it.isNotEmpty() }?.let { p -> p.count { it.won }.toDouble() / p.size },
|
||||
)
|
||||
@@ -24,6 +24,8 @@ data class Settings(
|
||||
val soundEnabled: Boolean = true,
|
||||
val animationSpeed: Float = 1.0f,
|
||||
val checkForUpdatesOnLaunch: Boolean = true,
|
||||
/** Multiplies the system font size across the whole app. */
|
||||
val textScale: Float = 1.0f,
|
||||
/**
|
||||
* Exactly what the user has typed, which may be blank while they are
|
||||
* mid-edit. Nothing substitutes a default into this value: doing so meant
|
||||
@@ -46,6 +48,8 @@ data class Settings(
|
||||
companion object {
|
||||
const val MIN_SPEED = 0.5f
|
||||
const val MAX_SPEED = 2.0f
|
||||
const val MIN_TEXT_SCALE = 0.8f
|
||||
const val MAX_TEXT_SCALE = 1.6f
|
||||
const val DEFAULT_PLAYER_NAME = "Player"
|
||||
}
|
||||
}
|
||||
@@ -56,6 +60,7 @@ class SettingsRepository(private val context: Context) {
|
||||
val SOUND = booleanPreferencesKey("sound_enabled")
|
||||
val SPEED = floatPreferencesKey("animation_speed")
|
||||
val UPDATE_ON_LAUNCH = booleanPreferencesKey("check_updates_on_launch")
|
||||
val TEXT_SCALE = floatPreferencesKey("text_scale")
|
||||
val NAME = stringPreferencesKey("player_name")
|
||||
// There is deliberately no update-channel key. The channel is a
|
||||
// property of the installed APK, not a preference — an install that
|
||||
@@ -69,6 +74,8 @@ class SettingsRepository(private val context: Context) {
|
||||
soundEnabled = prefs[Keys.SOUND] ?: true,
|
||||
animationSpeed = prefs[Keys.SPEED] ?: 1.0f,
|
||||
checkForUpdatesOnLaunch = prefs[Keys.UPDATE_ON_LAUNCH] ?: true,
|
||||
textScale = (prefs[Keys.TEXT_SCALE] ?: 1.0f)
|
||||
.coerceIn(Settings.MIN_TEXT_SCALE, Settings.MAX_TEXT_SCALE),
|
||||
playerName = prefs[Keys.NAME] ?: "",
|
||||
)
|
||||
}
|
||||
@@ -83,6 +90,12 @@ class SettingsRepository(private val context: Context) {
|
||||
}
|
||||
}
|
||||
|
||||
suspend fun setTextScale(scale: Float) {
|
||||
context.dataStore.edit {
|
||||
it[Keys.TEXT_SCALE] = scale.coerceIn(Settings.MIN_TEXT_SCALE, Settings.MAX_TEXT_SCALE)
|
||||
}
|
||||
}
|
||||
|
||||
suspend fun setCheckForUpdatesOnLaunch(enabled: Boolean) {
|
||||
context.dataStore.edit { it[Keys.UPDATE_ON_LAUNCH] = enabled }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
package org.prolibertate.games.settings
|
||||
|
||||
import android.content.Context
|
||||
import androidx.datastore.core.DataStore
|
||||
import androidx.datastore.preferences.core.Preferences
|
||||
import androidx.datastore.preferences.core.edit
|
||||
import androidx.datastore.preferences.core.stringPreferencesKey
|
||||
import androidx.datastore.preferences.preferencesDataStore
|
||||
import kotlinx.coroutines.flow.first
|
||||
import kotlinx.serialization.encodeToString
|
||||
import kotlinx.serialization.json.Json
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeComparison
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeRecord
|
||||
import org.prolibertate.games.game.yahtzee.compareToHistory
|
||||
|
||||
private val Context.yahtzeeStatsStore: DataStore<Preferences> by preferencesDataStore(
|
||||
name = "yahtzee_stats",
|
||||
)
|
||||
|
||||
/** The local player's finished Yahtzee games, newest last, kept to the last [KEEP]. */
|
||||
class YahtzeeStatsRepository(private val context: Context) {
|
||||
|
||||
private val key = stringPreferencesKey("games")
|
||||
private val json = Json { ignoreUnknownKeys = true }
|
||||
|
||||
private fun decode(stored: String?): List<YahtzeeRecord> =
|
||||
stored?.let { runCatching { json.decodeFromString<List<YahtzeeRecord>>(it) }.getOrNull() }
|
||||
.orEmpty()
|
||||
|
||||
/** Compares [record] with every earlier game, then adds it to the history. */
|
||||
suspend fun finish(record: YahtzeeRecord): YahtzeeComparison {
|
||||
val previous = decode(context.yahtzeeStatsStore.data.first()[key])
|
||||
context.yahtzeeStatsStore.edit {
|
||||
it[key] = json.encodeToString((previous + record).takeLast(KEEP))
|
||||
}
|
||||
return compareToHistory(previous, record)
|
||||
}
|
||||
|
||||
private companion object {
|
||||
const val KEEP = 500
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,8 @@ import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.ui.platform.LocalDensity
|
||||
import androidx.compose.ui.unit.Density
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
@@ -49,6 +51,7 @@ import org.prolibertate.games.net.ScorekeeperSession
|
||||
import org.prolibertate.games.score.ScorekeeperRepository
|
||||
import org.prolibertate.games.settings.Settings
|
||||
import org.prolibertate.games.settings.SettingsRepository
|
||||
import org.prolibertate.games.settings.YahtzeeStatsRepository
|
||||
import org.prolibertate.games.ui.game.LocalCardSpeed
|
||||
import org.prolibertate.games.update.UpdateChannel
|
||||
import org.prolibertate.games.update.Updater
|
||||
@@ -68,6 +71,7 @@ class AppEnv(
|
||||
val peerId: String,
|
||||
/** Games in progress, kept between sessions. */
|
||||
val saves: SavedGameStore,
|
||||
val yahtzeeStats: YahtzeeStatsRepository,
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -139,7 +143,14 @@ fun AppRoot(env: AppEnv) {
|
||||
// Card motion reads its speed from here rather than from a parameter.
|
||||
// Every card screen animates, most of them several layers deep, and the
|
||||
// alternative was passing one unchanging number down through all of it.
|
||||
CompositionLocalProvider(LocalCardSpeed provides settings.animationSpeed) {
|
||||
val density = LocalDensity.current
|
||||
val scaledDensity = remember(density, settings.textScale) {
|
||||
Density(density.density, density.fontScale * settings.textScale)
|
||||
}
|
||||
CompositionLocalProvider(
|
||||
LocalCardSpeed provides settings.animationSpeed,
|
||||
LocalDensity provides scaledDensity,
|
||||
) {
|
||||
AppContent(
|
||||
env = env,
|
||||
settings = settings,
|
||||
|
||||
@@ -594,7 +594,12 @@ fun PlayScreen(
|
||||
)
|
||||
}
|
||||
StartMatch(env, controller, route)
|
||||
YahtzeeScreen(controller = controller, localSeat = route.localSeat, onExit = onExit)
|
||||
YahtzeeScreen(
|
||||
controller = controller,
|
||||
localSeat = route.localSeat,
|
||||
stats = env.yahtzeeStats,
|
||||
onExit = onExit,
|
||||
)
|
||||
}
|
||||
|
||||
GameCatalog.KLONDIKE -> {
|
||||
|
||||
@@ -24,6 +24,7 @@ import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlin.math.roundToInt
|
||||
import org.prolibertate.games.settings.Settings
|
||||
import org.prolibertate.games.update.Release
|
||||
import org.prolibertate.games.update.UpdateChannel
|
||||
@@ -83,6 +84,26 @@ fun SettingsScreen(
|
||||
|
||||
Divider()
|
||||
|
||||
Column {
|
||||
Text("Text size", fontWeight = FontWeight.Bold)
|
||||
Text(
|
||||
text = "${(settings.textScale * 100).roundToInt()}% — " +
|
||||
"scales text throughout the app, on top of your phone's setting",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
)
|
||||
Slider(
|
||||
value = settings.textScale,
|
||||
onValueChange = { scale ->
|
||||
scope.launch { env.settingsRepository.setTextScale(scale) }
|
||||
},
|
||||
valueRange = Settings.MIN_TEXT_SCALE..Settings.MAX_TEXT_SCALE,
|
||||
// 10% increments across 80%-160%.
|
||||
steps = 7,
|
||||
)
|
||||
}
|
||||
|
||||
Divider()
|
||||
|
||||
Column {
|
||||
Text("Your name", fontWeight = FontWeight.Bold)
|
||||
Text(
|
||||
|
||||
@@ -6,7 +6,11 @@ import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.horizontalScroll
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.Canvas
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
@@ -30,12 +34,17 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import org.prolibertate.games.game.yahtzee.DICE_COUNT
|
||||
import org.prolibertate.games.game.yahtzee.RollDice
|
||||
import org.prolibertate.games.game.yahtzee.ScoreIn
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeCategory
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeComparison
|
||||
import org.prolibertate.games.game.yahtzee.recordOf
|
||||
import org.prolibertate.games.settings.YahtzeeStatsRepository
|
||||
import kotlin.math.roundToInt
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeMove
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeSection
|
||||
import org.prolibertate.games.game.yahtzee.YahtzeeState
|
||||
@@ -61,6 +70,7 @@ private const val TITLE = "Yahtzee"
|
||||
fun YahtzeeScreen(
|
||||
controller: MatchController<YahtzeeState, YahtzeeMove>,
|
||||
localSeat: Int,
|
||||
stats: YahtzeeStatsRepository,
|
||||
onExit: () -> Unit,
|
||||
) {
|
||||
val state by controller.state.collectAsState()
|
||||
@@ -69,6 +79,11 @@ fun YahtzeeScreen(
|
||||
|
||||
val kept = remember { mutableStateListOf<Int>() }
|
||||
var confirmingEnd by remember { mutableStateOf(false) }
|
||||
var confirmingZero by remember { mutableStateOf<YahtzeeCategory?>(null) }
|
||||
var comparison by remember { mutableStateOf<YahtzeeComparison?>(null) }
|
||||
// Only a game seen to finish is recorded: reopening a saved game that was
|
||||
// already over must not count it a second time.
|
||||
var sawInProgress by remember { mutableStateOf(false) }
|
||||
|
||||
val endGameAction: @Composable () -> Unit = {
|
||||
TextButton(onClick = { confirmingEnd = true }) { Text("End game") }
|
||||
@@ -89,6 +104,15 @@ fun YahtzeeScreen(
|
||||
// refused, and the Throw button would look broken again.
|
||||
LaunchedEffect(current.turn, current.round) { kept.clear() }
|
||||
|
||||
LaunchedEffect(current.isOver) {
|
||||
if (!current.isOver) {
|
||||
sawInProgress = true
|
||||
} else if (sawInProgress) {
|
||||
sawInProgress = false
|
||||
comparison = stats.finish(recordOf(current, localSeat))
|
||||
}
|
||||
}
|
||||
|
||||
val yours = current.turn == localSeat && !current.isOver
|
||||
val canRoll = legal.any { it is RollDice }
|
||||
val writable = legal.filterIsInstance<ScoreIn>().map { it.category }.toSet()
|
||||
@@ -138,8 +162,14 @@ fun YahtzeeScreen(
|
||||
localSeat = localSeat,
|
||||
writable = if (yours) writable else emptySet(),
|
||||
onWrite = {
|
||||
controller.submit(ScoreIn(it))
|
||||
kept.clear()
|
||||
// A zero is a box spent for nothing, and one mis-tap on a
|
||||
// dense card is all it takes, so ask first.
|
||||
if (scoreOf(it, current.dice) == 0) {
|
||||
confirmingZero = it
|
||||
} else {
|
||||
controller.submit(ScoreIn(it))
|
||||
kept.clear()
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
@@ -150,9 +180,79 @@ fun YahtzeeScreen(
|
||||
|
||||
abandoned?.let { LeftCardDialog(it, onExit, controller::dismissAbandoned) }
|
||||
if (confirmingEnd) EndCardDialog(onExit) { confirmingEnd = false }
|
||||
comparison?.let { StatsDialog(it, onExit) { comparison = null } }
|
||||
confirmingZero?.let { category ->
|
||||
ZeroScoreDialog(
|
||||
category = category,
|
||||
onConfirm = {
|
||||
confirmingZero = null
|
||||
controller.submit(ScoreIn(category))
|
||||
kept.clear()
|
||||
},
|
||||
onCancel = { confirmingZero = null },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun StatsDialog(c: YahtzeeComparison, onLeave: () -> Unit, onClose: () -> Unit) {
|
||||
fun pct(v: Double?) = v?.let { "${(it * 100).roundToInt()}%" } ?: "—"
|
||||
val headline = when {
|
||||
c.previousGames == 0 -> "Your first recorded game."
|
||||
c.rank == 1 -> "A new personal best!"
|
||||
else -> "${ordinal(c.rank)} best of ${c.gamesRanked} games."
|
||||
}
|
||||
AlertDialog(
|
||||
onDismissRequest = onClose,
|
||||
title = { Text("Game over: ${c.current.total} points") },
|
||||
text = {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(6.dp)) {
|
||||
Text(headline, fontWeight = FontWeight.Bold)
|
||||
StatLine("", "This game", "Before")
|
||||
StatLine("Score", "${c.current.total}", c.averageBefore?.let { "avg ${it.roundToInt()}, best ${c.bestBefore}" } ?: "—")
|
||||
StatLine("Upper bonus", if (c.current.gotBonus) "Yes" else "No", pct(c.bonusRateBefore))
|
||||
StatLine("Yahtzees", "${c.current.yahtzees}", "${c.yahtzeesBefore} total")
|
||||
StatLine("Zeroed boxes", "${c.current.zeros}", "")
|
||||
if (c.current.players > 1) {
|
||||
StatLine("Result", if (c.current.won) "Won" else "Lost", "won ${pct(c.winRateBefore)}")
|
||||
}
|
||||
Text(
|
||||
"Games before this one: ${c.previousGames}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = { TextButton(onClick = onLeave) { Text("Leave the game") } },
|
||||
dismissButton = { TextButton(onClick = onClose) { Text("Look at the card") } },
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun StatLine(label: String, now: String, before: String) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text(label, modifier = Modifier.weight(1.2f), fontWeight = FontWeight.Bold)
|
||||
Text(now, modifier = Modifier.weight(1f))
|
||||
Text(before, modifier = Modifier.weight(1.6f))
|
||||
}
|
||||
}
|
||||
|
||||
private fun ordinal(n: Int): String {
|
||||
val suffix = if (n % 100 in 11..13) "th" else when (n % 10) { 1 -> "st"; 2 -> "nd"; 3 -> "rd"; else -> "th" }
|
||||
return "$n$suffix"
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ZeroScoreDialog(category: YahtzeeCategory, onConfirm: () -> Unit, onCancel: () -> Unit) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onCancel,
|
||||
title = { Text("Score zero?") },
|
||||
text = { Text("These dice are worth 0 in ${category.label}. Write the zero there?") },
|
||||
confirmButton = { TextButton(onClick = onConfirm) { Text("Score 0") } },
|
||||
dismissButton = { TextButton(onClick = onCancel) { Text("Choose another") } },
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DiceRow(
|
||||
dice: List<Int>,
|
||||
@@ -190,12 +290,29 @@ private fun Die(face: Int?, held: Boolean, enabled: Boolean, onClick: () -> Unit
|
||||
.clickable(enabled = enabled) { onClick() },
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = face?.toString() ?: "·",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = WallaceRed,
|
||||
)
|
||||
if (face != null) {
|
||||
Canvas(modifier = Modifier.size(48.dp)) {
|
||||
val radius = size.minDimension * 0.08f
|
||||
pipPositions(face).forEach { (x, y) ->
|
||||
drawCircle(WallaceRed, radius, Offset(size.width * x, size.height * y))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Pip centres as fractions of the die face, in the usual casino layout. */
|
||||
private fun pipPositions(face: Int): List<Pair<Float, Float>> {
|
||||
val lo = 0.28f
|
||||
val mid = 0.5f
|
||||
val hi = 0.72f
|
||||
return when (face) {
|
||||
1 -> listOf(mid to mid)
|
||||
2 -> listOf(lo to lo, hi to hi)
|
||||
3 -> listOf(lo to lo, mid to mid, hi to hi)
|
||||
4 -> listOf(lo to lo, hi to lo, lo to hi, hi to hi)
|
||||
5 -> listOf(lo to lo, hi to lo, mid to mid, lo to hi, hi to hi)
|
||||
else -> listOf(lo to lo, hi to lo, lo to mid, hi to mid, lo to hi, hi to hi)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,28 +323,61 @@ private fun ScoreCard(
|
||||
writable: Set<YahtzeeCategory>,
|
||||
onWrite: (YahtzeeCategory) -> Unit,
|
||||
) {
|
||||
Column(modifier = Modifier.fillMaxWidth()) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text("", modifier = Modifier.weight(2f), style = MaterialTheme.typography.labelSmall)
|
||||
state.cards.indices.forEach { seat ->
|
||||
Text(
|
||||
text = if (seat == localSeat) "You" else "S$seat",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
YahtzeeSection.entries.forEach { section ->
|
||||
YahtzeeCategory.entries.filter { it.section == section }.forEach { category ->
|
||||
CardRow(state, localSeat, category, writable, onWrite)
|
||||
}
|
||||
if (section == YahtzeeSection.UPPER) {
|
||||
// Upper boxes and bonus on the left, lower boxes and total on the right, so
|
||||
// each half is wide enough for text that can actually be read. Each half
|
||||
// has a floor on its width; if two of them do not fit (many players, large
|
||||
// text) the pair scrolls sideways instead of squeezing.
|
||||
BoxWithConstraints(modifier = Modifier.fillMaxWidth()) {
|
||||
val needed = (CARD_LABEL_WIDTH + CARD_SEAT_WIDTH * state.cards.size).dp
|
||||
val half = maxOf((maxWidth - CARD_GAP.dp) / 2, needed)
|
||||
Row(
|
||||
modifier = Modifier.horizontalScroll(rememberScrollState()),
|
||||
horizontalArrangement = Arrangement.spacedBy(CARD_GAP.dp),
|
||||
) {
|
||||
Column(modifier = Modifier.width(half)) {
|
||||
CardHeader(state, localSeat)
|
||||
CardSection(YahtzeeSection.UPPER, state, localSeat, writable, onWrite)
|
||||
TotalRow("Bonus at 63", state.cards.map { it.upperBonus })
|
||||
}
|
||||
Column(modifier = Modifier.width(half)) {
|
||||
CardHeader(state, localSeat)
|
||||
CardSection(YahtzeeSection.LOWER, state, localSeat, writable, onWrite)
|
||||
Divider()
|
||||
TotalRow("Total", state.cards.indices.map { state.totalFor(it) }, bold = true)
|
||||
}
|
||||
}
|
||||
Divider()
|
||||
TotalRow("Total", state.cards.indices.map { state.totalFor(it) }, bold = true)
|
||||
}
|
||||
}
|
||||
|
||||
private const val CARD_LABEL_WIDTH = 120
|
||||
private const val CARD_SEAT_WIDTH = 56
|
||||
private const val CARD_GAP = 12
|
||||
|
||||
@Composable
|
||||
private fun CardHeader(state: YahtzeeState, localSeat: Int) {
|
||||
Row(modifier = Modifier.fillMaxWidth()) {
|
||||
Text("", modifier = Modifier.weight(2f))
|
||||
state.cards.indices.forEach { seat ->
|
||||
Text(
|
||||
text = if (seat == localSeat) "You" else "S$seat",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.labelLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun CardSection(
|
||||
section: YahtzeeSection,
|
||||
state: YahtzeeState,
|
||||
localSeat: Int,
|
||||
writable: Set<YahtzeeCategory>,
|
||||
onWrite: (YahtzeeCategory) -> Unit,
|
||||
) {
|
||||
YahtzeeCategory.entries.filter { it.section == section }.forEach { category ->
|
||||
CardRow(state, localSeat, category, writable, onWrite)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,12 +394,12 @@ private fun CardRow(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(enabled = open) { onWrite(category) }
|
||||
.padding(vertical = 2.dp),
|
||||
.padding(vertical = 5.dp),
|
||||
) {
|
||||
Text(
|
||||
text = category.label,
|
||||
modifier = Modifier.weight(2f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (open) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
state.cards.forEachIndexed { seat, card ->
|
||||
@@ -263,7 +413,7 @@ private fun CardRow(
|
||||
else -> "—"
|
||||
},
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (written == null && open) WallaceRed else MaterialTheme.colorScheme.onSurface,
|
||||
)
|
||||
}
|
||||
@@ -272,18 +422,18 @@ private fun CardRow(
|
||||
|
||||
@Composable
|
||||
private fun TotalRow(label: String, values: List<Int>, bold: Boolean = false) {
|
||||
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 2.dp)) {
|
||||
Row(modifier = Modifier.fillMaxWidth().padding(vertical = 5.dp)) {
|
||||
Text(
|
||||
text = label,
|
||||
modifier = Modifier.weight(2f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (bold) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
values.forEach {
|
||||
Text(
|
||||
text = "$it",
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = if (bold) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
package org.prolibertate.games.game.yahtzee
|
||||
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Assert.assertNull
|
||||
import org.junit.Test
|
||||
|
||||
class YahtzeeStatsTest {
|
||||
private fun game(total: Int, bonus: Boolean = false, yahtzees: Int = 0, won: Boolean = true) =
|
||||
YahtzeeRecord(total, bonus, yahtzees, zeros = 0, players = 2, won = won)
|
||||
|
||||
@Test
|
||||
fun firstGameHasNothingToCompareTo() {
|
||||
val c = compareToHistory(emptyList(), game(200))
|
||||
assertEquals(1, c.rank)
|
||||
assertEquals(0, c.previousGames)
|
||||
assertNull(c.bestBefore)
|
||||
assertNull(c.averageBefore)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun ranksAgainstPreviousGames() {
|
||||
val history = listOf(game(150, bonus = true, yahtzees = 1), game(250), game(200, won = false))
|
||||
val c = compareToHistory(history, game(220))
|
||||
assertEquals(2, c.rank)
|
||||
assertEquals(4, c.gamesRanked)
|
||||
assertEquals(250, c.bestBefore)
|
||||
assertEquals(200.0, c.averageBefore!!, 0.001)
|
||||
assertEquals(1, c.yahtzeesBefore)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user