Update channels - ci.yml now publishes each green push to dev as a prerelease tagged v1.0.<n>-dev, so the dev channel has something to install. Workflow artifacts could not serve this: downloading one needs authentication, which the app does not have. - Prereleases specifically, because GitHub's "latest release" endpoint skips them — a production install can never be handed a dev build. Pull requests build and check but never publish. - Settings gains a channel picker. The two channels are numbered by separate workflow run counters, so versions are only compared within a channel; the app reads the -dev suffix in its own versionName to know where it stands, and treats a channel change as an explicit switch. The screen warns that such a switch can be a downgrade Android will refuse. - PLG_RELEASE becomes PLG_CHANNEL, naming the channel rather than a flag. Euchre - Cards in a trick now sit on the side of the table belonging to whoever played them, rotated to face them, labelled You / Left / Partner / Right. Previously they were a flat row tagged with seat numbers, which made it hard to tell who had played what. - Bidding says what it will actually do. As dealer the button reads "Pick it up" rather than "Order up", since the turn card comes to your hand, and a line of explanatory text spells out the consequence either way. Sequence - Playable squares get a much heavier outline, scaled off cell size and in a fixed amber that reads against a white card, a green corner and a chip alike. The old 2dp theme-coloured border was hard to see. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
79 lines
2.6 KiB
YAML
79 lines
2.6 KiB
YAML
name: Build and Release APK
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# Build an APK and publish it as a GitHub Release whenever commits land on main
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# (for example when a pull request is merged). Can also be run manually.
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on:
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push:
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branches: [ main ]
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workflow_dispatch:
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# Allow the built-in token to create releases and upload the APK.
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permissions:
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contents: write
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# Don't let two pushes to main race on the same release.
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concurrency:
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group: release-${{ github.ref }}
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cancel-in-progress: false
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jobs:
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build:
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name: Build APK and publish release
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# workflow_dispatch can be aimed at any branch from the Actions UI. Releases
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# are what the in-app updater installs, so only main may produce one —
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# anything else is a no-op rather than shipping unreviewed code to everyone.
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if: github.ref == 'refs/heads/main'
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runs-on: ubuntu-latest
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env:
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# Stamps the APK as a production-channel build, versioned with the run
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# number that matches the tag published below.
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PLG_CHANNEL: production
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Set up JDK 17
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uses: actions/setup-java@v4
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with:
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distribution: temurin
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java-version: '17'
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cache: gradle
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- name: Set up Android SDK
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uses: android-actions/setup-android@v3
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- name: Build debug APK
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run: ./gradlew assembleDebug --no-daemon --stacktrace
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- name: Stage APK for release
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id: stage
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run: |
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set -euo pipefail
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version="v1.0.${{ github.run_number }}"
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src="app/build/outputs/apk/debug/app-debug.apk"
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dest="ProLibertateGames-${version}.apk"
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cp "$src" "$dest"
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echo "version=$version" >> "$GITHUB_OUTPUT"
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echo "apk=$dest" >> "$GITHUB_OUTPUT"
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- name: Upload APK as workflow artifact
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uses: actions/upload-artifact@v4
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with:
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name: ProLibertateGames-apk
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path: ${{ steps.stage.outputs.apk }}
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if-no-files-found: error
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- name: Create GitHub release
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env:
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GH_TOKEN: ${{ github.token }}
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run: |
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set -euo pipefail
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gh release create "${{ steps.stage.outputs.version }}" \
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"${{ steps.stage.outputs.apk }}" \
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--repo "${{ github.repository }}" \
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--target "${{ github.sha }}" \
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--title "ProLibertateGames ${{ steps.stage.outputs.version }}" \
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--notes "Automated release built from \`${{ github.sha }}\` on push to \`main\`.
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Download **${{ steps.stage.outputs.apk }}** below and install it on an Android device (you may need to allow *Install unknown apps*). This is a debug-signed build."
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