# President — implemented rules Also called Scum, Landlord, and a good deal worse. This is the ruleset the engine enforces. Anything marked **toggle** is in the game setup screen. ## Table - 3 to 7 players — **toggle**. Everyone plays for themselves. - The whole 52-card deck is dealt out round-robin, so hands differ by at most one card. There is no kitty and nothing is held back. ## Ranking Threes are low and twos are high: ``` 3 4 5 6 7 8 9 10 J Q K A 2 ``` Suits are irrelevant. A card only ever competes on rank. ## Play The player holding the lowest card leads the first round; afterwards the previous round's Scum leads. - **Leading.** Play any number of cards of the same rank — a single, a pair, a triple, four of a kind. That count sets the size of the set for this pile. - **Following.** Play the same number of cards, all of one rank, of a strictly higher rank. Or pass. - Passing does not put you out of the round, only out of this pile. - When everyone still holding cards has passed, the pile is taken down and whoever played last leads a fresh one. **Twos clear the pile — *toggle*, on by default.** A set of twos beats anything regardless of rank, takes the pile down, and the player who threw it leads again. **Four of a kind bombs — *toggle*, off by default.** Four matching cards beat anything, whatever is on the pile, and clear it the same way. ## Going out Shed your last card and you are out, taking the next free finishing position: President first, then Vice President, down through the Citizens to Vice Scum and Scum. The round ends when only one player still holds cards — they are the Scum. Going out on a pile-clearing set does not let you lead the next pile; the lead passes to the next player still in. ## Scoring Finishing position scores `playerCount - 1 - position`, so in a four-hand game the President takes 3, the Vice President 2, Vice Scum 1 and the Scum nothing. Highest total after the last round wins — **toggle** for 3, 5 or 7 rounds. ## Card exchange — *toggle*, on by default Between rounds the Scum hands their two best cards to the President, and the President hands two of their worst back. **Simplification:** the President's return is automatic — their two lowest cards. The fuller rule lets the President choose which two to give back, which would need a phase of its own; that is not implemented. ## Known simplifications - No eights-stop, no revolution, no jokers, no suit-based tie-breaks. - The exchange is always two cards, rather than scaling with position.