plugins { id("com.android.application") id("org.jetbrains.kotlin.android") id("org.jetbrains.kotlin.plugin.serialization") } // Which update channel this build belongs to, set by whichever workflow built // it: release.yml stamps "production" from main, ci.yml stamps "dev" from the // dev branch. Unset for a local build, which counts as dev. // // GITHUB_RUN_NUMBER alone is not enough to key off, because it counts per // workflow — the two pipelines have entirely independent sequences. That is // also why versionCode is only ever compared *within* a channel; see // UpdateChannel for how switching between them is handled. val buildChannel = System.getenv("PLG_CHANNEL").orEmpty() val runNumber = (System.getenv("GITHUB_RUN_NUMBER") ?: "").toIntOrNull() ?: 0 val stampVersion = buildChannel.isNotEmpty() && runNumber > 0 // The version series, from gradle.properties. Both workflows read the same // property when they name a release tag, so the tag and the APK inside it // cannot disagree about which series they belong to. val versionSeries = (project.findProperty("plgVersionSeries") as String?) ?: "1.0" // Anything that is not an explicit production build is a dev build: ci.yml // stamps "dev", and a local build with nothing set counts as dev too. // // This one flag drives everything that makes a dev build a separate app rather // than a replacement for the production one — its own applicationId, its own // launcher name, and the hunting sett in place of the clan sett. They have to // move together: a dev package wearing the production name and colours is // exactly the confusion having both installed is meant to avoid. val isDevBuild = buildChannel != "production" android { namespace = "org.prolibertate.games" compileSdk = 34 defaultConfig { // A dev build installs under its own package, so a dev copy and a // production copy can sit side by side on one device instead of one // replacing the other. The namespace above is deliberately left alone: // R and BuildConfig stay in org.prolibertate.games for both, so no // source has to care which package it ended up installed as. applicationId = if (isDevBuild) "org.prolibertate.games.dev" else "org.prolibertate.games" minSdk = 24 targetSdk = 34 // The -dev suffix in versionName is what the installed app reads to // know its own channel, so it must survive into the shipped APK. It // tracks isDevBuild rather than the stamp alone, so an unstamped local // build cannot end up claiming a channel its applicationId contradicts. // versionCode stays the run number and nothing else, so it keeps // climbing across a change of series: bumping 1.0 to 1.1 must not make // an update look like a downgrade to Android. versionCode = if (stampVersion) runNumber else 1 versionName = when { stampVersion && buildChannel == "production" -> "$versionSeries.$runNumber" stampVersion -> "$versionSeries.$runNumber-dev" isDevBuild -> "$versionSeries.0-dev" else -> "$versionSeries.0" } // The launcher label. With both copies on the phone the app drawer shows // two entries, and this is what names them apart. resValue( "string", "app_name", if (isDevBuild) "Pro Libertate Games DEV" else "Pro Libertate Games", ) // The one colour that separates the two setts: Wallace red for // production, Wallace Hunting green for dev. The icon vectors reference // this rather than a literal, and Tartan.kt picks the matching Compose // colour off DEV_BUILD below — the two have to stay in step or the // launcher icon and the splash it opens on would be different cloth. resValue("color", "tartan_field", if (isDevBuild) "#1E7A3C" else "#E01B24") // Shades of the same field, so a launch does not flash the wrong colour // before the tartan is drawn: splash_background is held behind the // window for that instant, ic_launcher_background is the icon's flat // fallback. resValue("color", "splash_background", if (isDevBuild) "#0D2E17" else "#4A0B10") resValue("color", "ic_launcher_background", if (isDevBuild) "#145C2D" else "#B3121B") buildConfigField("boolean", "DEV_BUILD", isDevBuild.toString()) } signingConfigs { // A fixed, checked-in debug keystore (standard "android" password) so // every build — local or CI — is signed with the same key. Without this, // each CI runner would generate a random debug key and OTA updates would // fail to install with a signature mismatch. getByName("debug") { storeFile = file("debug.keystore") storePassword = "android" keyAlias = "androiddebugkey" keyPassword = "android" } } buildTypes { release { isMinifyEnabled = false proguardFiles( getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro" ) } } buildFeatures { compose = true // For DEV_BUILD, which is how the Compose tartan picks its sett. buildConfig = true } composeOptions { // Must stay in step with the Kotlin version declared in the root build file. kotlinCompilerExtensionVersion = "1.5.14" } compileOptions { sourceCompatibility = JavaVersion.VERSION_17 targetCompatibility = JavaVersion.VERSION_17 } kotlinOptions { jvmTarget = "17" } packaging { resources.excludes += "/META-INF/{AL2.0,LGPL2.1}" } testOptions { unitTests.isReturnDefaultValues = true } } dependencies { implementation("androidx.core:core-ktx:1.13.1") implementation("androidx.activity:activity-compose:1.9.0") implementation("androidx.lifecycle:lifecycle-runtime-ktx:2.8.2") implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.8.2") val composeBom = platform("androidx.compose:compose-bom:2024.06.00") implementation(composeBom) implementation("androidx.compose.ui:ui") implementation("androidx.compose.ui:ui-graphics") implementation("androidx.compose.ui:ui-tooling-preview") implementation("androidx.compose.material3:material3") debugImplementation("androidx.compose.ui:ui-tooling") // Settings persistence for sound / animation speed / update preferences. implementation("androidx.datastore:datastore-preferences:1.1.1") // Wire format for the LAN game protocol. implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.6.3") implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.8.1") testImplementation("junit:junit:4.13.2") }