# Sequence — implemented rules This is the ruleset the engine enforces. Anything marked **toggle** is exposed in the game setup screen. ## ⚠️ The board layout is not the commercial one `SequenceBoard.LAYOUT` in `SequenceModel.kt` is a **generated** 10×10 layout, not a reproduction of the printed Sequence board. It was generated because the real arrangement could not be verified from here, and shipping a guessed one labelled as authentic would have been worse than shipping an honest substitute. It satisfies every property the rules depend on: - each of the 48 non-jack cards appears exactly twice, - the four corners are free squares, - no card is adjacent to its own twin (including diagonally). So the game plays correctly — but square for square it will not match a physical board, and two players using this app plus one physical board would disagree. To fix that, replace the ten strings in `LAYOUT` with the real arrangement. Nothing else needs to change; the parser, the tests and the AI all read from it. ## Table - **Teams — *toggle*.** Two or three. Seats are dealt round-robin into teams, so team-mates are never seated adjacently. - **Players per team — *toggle*.** 1 to 4. - **Sequences to win — *toggle*.** Defaults to 2 for two teams and 1 for three teams, matching the usual rule, but can be set explicitly. ## Cards Two full 52-card decks, shuffled together — 104 cards. Hand size shrinks as the table grows: | Players | Cards | | --- | --- | | 2 | 7 | | 3–4 | 6 | | 5–6 | 5 | | 7–9 | 4 | | 10+ | 3 | After playing a card you draw a replacement. If the draw pile runs out, the discards are shuffled to form a new one. ## Turn Play one card and place a chip on a matching empty square, then draw. - **Two-eyed jacks** (♦ and ♣) are wild: place a chip on any empty square. - **One-eyed jacks** (♥ and ♠) remove one opposing chip — but never a chip that is part of a completed sequence, and never your own team's chip. On a physical deck the difference is carried by the artwork: a jack drawn in profile shows one eye, a jack drawn face-on shows two. These cards are drawn as rank and suit only, so a jack in hand is captioned **WILD** or **REMOVE** instead. - **Dead card — *toggle*, on by default.** If both squares printed with your card are already occupied, you may discard it and draw a replacement. This does not cost your turn, and you may do it once per turn. ## Sequences A sequence is five chips in a row — horizontally, vertically or diagonally. - The **four corners are free squares** and count towards any team's sequence. - Two sequences may **share at most one chip**. The engine enforces this by refusing to count a run of five that contains more than one already-locked square. - Chips in a completed sequence are locked and cannot be removed by a one-eyed jack. The first team to reach the sequence target wins immediately. ## Known simplifications - A completely blocked table (no legal move for anyone) ends the game without a winner rather than triggering a formal draw. - The AI does not count cards or track which squares opponents can still reach.