Promotes dev (green) to production: Katan Cities & Knights rule set and the updated CLAUDE.md. Katan remains dev-preview gated in the catalogue.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
A second rule set chosen at setup (CatanRuleSet): commodities, knights, walls,
barbarians and the event die, city improvements and metropolises, and the
54 progress cards. Everything lives behind CatanState.ck, so the base game's
state and rules are untouched. Multi-seat decisions run through one chore queue.
Also wraps three multi-part log lines so each event is one entry.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
The setup screen picks the rule set (base game or Cities & Knights, each with its
own point targets). The board draws knights, walls, metropolis pennants and the
merchant; the screen adds the barbarian strip, event die, commodity hand, improve
and progress dialogs, the knight menu, and dialogs for every chore.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
Brings in open trade offers and counter-offers. Cities & Knights gets the same
flow for goods: OfferGoods may be open to the table, CounterGoods answers an
offer, and AcceptCounter / DismissCounters are shared with the base game.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
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Promotes dev (green) to production: Katan Cities & Knights rule set and the updated CLAUDE.md. Katan remains dev-preview gated in the catalogue.
🤖 Generated with Claude Code
https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ