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af279d3592
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421cbd4c70
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421cbd4c70 | ||
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cd220396f9 |
@@ -279,6 +279,7 @@ class CatanAi(private val profiles: AiProfiles = AiProfiles.DEFAULT) : GameAi<Ca
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// A raid on a fortress, or the next stage of a wonder, beats a card.
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legal.filterIsInstance<RaidFortress>().firstOrNull()?.let { return it }
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legal.filterIsInstance<DigCanal>().firstOrNull()?.let { return it }
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legal.filterIsInstance<BuildWonder>().firstOrNull()?.let { return it }
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// Seafarers: a ship toward an island nobody has landed on is worth more than a card.
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@@ -605,6 +606,8 @@ class CatanAi(private val profiles: AiProfiles = AiProfiles.DEFAULT) : GameAi<Ca
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if (state.terrains[h] == Terrain.VILLAGE && sea.villageCloth.getOrElse(h) { 0 } > 0) {
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lure += CatanBoard.numberOdds(state.numbers[h]) / 36.0 * CLOTH_WORTH
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}
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// An unfinished canal tile is a place to dig: points now, grain land later.
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if (sea.canalNumbers.getOrElse(h) { 0 } != 0 && state.terrains[h] == Terrain.DESERT) lure += CANAL_LURE
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if (sea.chips.getOrNull(h).let { it != null && it != TribeChip.NONE }) lure += CHIP_LURE
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}
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return lure
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@@ -705,5 +708,6 @@ class CatanAi(private val profiles: AiProfiles = AiProfiles.DEFAULT) : GameAi<Ca
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const val FORT_LURE = 1.2
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const val CLOTH_WORTH = 2.5
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const val CHIP_LURE = 0.5
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const val CANAL_LURE = 0.6
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}
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}
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@@ -215,6 +215,7 @@ internal class CatanCkAi(
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}
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legal.filterIsInstance<RaidFortress>().firstOrNull()?.let { return it }
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legal.filterIsInstance<DigCanal>().firstOrNull()?.let { return it }
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legal.filterIsInstance<BuildWonder>().firstOrNull()?.let { return it }
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// Seafarers: a ship toward land nobody has settled is worth more than a card.
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@@ -507,8 +507,34 @@ data class SeaState(
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val raidPoints: List<Int> = emptyList(),
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/** Wonder stages each seat has built (Wonders of Catan), by seat; empty when the scenario has none. */
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val wonders: List<Int> = emptyList(),
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/** The chest under each hex of fog, by hex (Treasure Islands, Oases); found when the hex is. Hidden from other views. */
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val treasures: List<Treasure> = emptyList(),
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/** Units dug so far into each canal tile, by hex (Great Canal); empty when the map has none. */
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val canalUnits: List<Int> = emptyList(),
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/** The number token waiting under each canal tile, by hex; it shows when the tile is finished. */
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val canalNumbers: List<Int> = emptyList(),
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/** Canal units each seat has dug; every two are a victory point. */
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val canalDug: List<Int> = emptyList(),
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)
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/** What a treasure chest holds (Treasure Islands). */
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@Serializable
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enum class Treasure {
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NONE,
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/** One brick, one wool and one grain. */
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BRICK_WOOL_GRAIN,
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/** One resource of the finder's choice. */
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CHOICE,
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/** A development card (a resource of choice in Cities & Knights, which has none). */
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DEV_CARD,
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/** Two roads' worth of cards: two lumber and two brick. */
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ROADS,
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}
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/** What the first settler beside a tribe hex takes (Forgotten Tribe). */
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@Serializable
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enum class TribeChip {
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@@ -563,3 +589,8 @@ data class RaidFortress(val hex: HexCoord) : CatanMove
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@Serializable
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@SerialName("wonder")
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data object BuildWonder : CatanMove
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/** Dig one unit of the canal tile on [hex]: 1 brick and 1 ore, from a seat with a settlement or city beside it. */
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@Serializable
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@SerialName("dig")
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data class DigCanal(val hex: HexCoord) : CatanMove
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@@ -125,6 +125,10 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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villageCloth = it.villageCloth,
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chips = it.chips,
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fortress = it.fortress,
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treasures = it.treasures,
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canalUnits = if (it.canalNumbers.isEmpty()) emptyList() else List(topo.HEX_COUNT) { 0 },
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canalNumbers = it.canalNumbers,
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canalDug = if (it.canalNumbers.isEmpty()) emptyList() else List(options.playerCount) { 0 },
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wonders = if (scenario == SeaScenario.WONDERS_OF_CATAN) List(options.playerCount) { 0 } else emptyList(),
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)
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},
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@@ -475,6 +479,7 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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is MovePirate -> applyMovePirate(state, seat, move)
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is PickGold -> applyPickGold(state, seat, move)
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is RaidFortress -> SeaRules.applyRaid(state, seat, move)
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is DigCanal -> SeaRules.applyDig(state, seat, move)
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BuildWonder -> SeaRules.applyWonder(state, seat)
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is BuildRoad -> applyBuildRoad(state, seat, move)
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is BuildSettlement -> applyBuildSettlement(state, seat, move)
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@@ -1226,7 +1231,7 @@ object CatanRules : GameRules<CatanState, CatanMove> {
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state.copy(
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// Hidden information stays with the holder and the host.
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devDeck = emptyList(),
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sea = state.sea?.copy(fogDeck = emptyList()),
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sea = state.sea?.copy(fogDeck = emptyList(), treasures = emptyList()),
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devHands = state.devHands.mapIndexed { index, hand ->
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if (index == seat) hand else emptyList()
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},
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@@ -24,6 +24,21 @@ enum class SeaScenario(val title: String, val blurb: String, val start: SeaStart
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"A home island, an islet, and a bank of fog. Land in the fog is face down until a road or ship reaches it; " +
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"the finder takes a card of what lies there.",
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),
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TREASURE_ISLANDS(
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"The Treasure Islands",
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"Chests lie hidden on the fog-covered isles beside a home island. Whoever uncovers one opens it: " +
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"cards, a resource of choice, a development card or a road's worth of materials.",
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),
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OASES(
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"The Oases",
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"An enormous desert, with fertile oases hidden inside it. Roads that reach an oasis uncover it " +
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"and whatever treasure is buried there.",
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),
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GREAT_CANAL(
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"The Great Canal",
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"A desert strip splits the island. Dig the canal tile by tile (a brick and an ore a unit) and each finished " +
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"tile becomes grain land; every two units dug are a victory point.",
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),
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PIRATE_ISLANDS(
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"Pirate Islands",
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"Two isles are held by pirate fortresses. Sail ships beside one and raid it with ore, wool and grain; " +
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@@ -136,6 +151,39 @@ object SeaBoards {
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"............",
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)
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private val TREASURE_ISLANDS_MAP = listOf(
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"............",
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"..###..FF...",
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"..####..FF..",
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"..#####.....",
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"..###...F...",
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".......FF...",
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"..F.........",
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"............",
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)
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private val OASES_MAP = listOf(
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"............",
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"..###DD###..",
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"..#DDFDD#...",
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"..#DDDFD#...",
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"..#DFDDD#...",
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"..###DD###..",
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"............",
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)
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/** `C` is a canal tile: desert with a number hidden under it until it is dug out. */
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private val GREAT_CANAL_MAP = listOf(
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"............",
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"..#####.....",
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"..#####.....",
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"..CCCCC.....",
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"..#####.....",
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"..#####.....",
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"........$$..",
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"............",
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)
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/** `P` is a pirate fortress. */
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private val PIRATE_ISLANDS_MAP = listOf(
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"............",
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@@ -164,6 +212,9 @@ object SeaBoards {
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SeaScenario.FOUR_ISLANDS -> FOUR_ISLANDS_MAP
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SeaScenario.THROUGH_THE_DESERT -> THROUGH_THE_DESERT_MAP
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SeaScenario.FOG_ISLANDS -> FOG_ISLANDS_MAP
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SeaScenario.TREASURE_ISLANDS -> TREASURE_ISLANDS_MAP
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SeaScenario.OASES -> OASES_MAP
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SeaScenario.GREAT_CANAL -> GREAT_CANAL_MAP
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SeaScenario.PIRATE_ISLANDS -> PIRATE_ISLANDS_MAP
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SeaScenario.WONDERS_OF_CATAN -> WONDERS_OF_CATAN_MAP
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SeaScenario.CLOTH_FOR_CATAN -> CLOTH_FOR_CATAN_MAP
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@@ -215,6 +266,10 @@ object SeaBoards {
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val villageCloth: List<Int> = emptyList(),
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/** Strength of the fortress on each hex, by hex; empty when the map has none. */
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val fortress: List<Int> = emptyList(),
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/** The chest under each hex, by hex; empty when the map has none. */
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val treasures: List<Treasure> = emptyList(),
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/** The number under each canal tile, by hex; empty when the map has none. */
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val canalNumbers: List<Int> = emptyList(),
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)
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/** An island of this many land hexes or more can be started on. */
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@@ -226,6 +281,9 @@ object SeaBoards {
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/** Ships' raids a pirate fortress takes to fall. */
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const val FORTRESS_STRENGTH = 3
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/** Chests dealt to the fog, at most. */
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private const val CHESTS = 5
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private val RESOURCE_TILES = listOf(
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Terrain.FOREST, Terrain.PASTURE, Terrain.FIELDS, Terrain.HILLS, Terrain.MOUNTAINS,
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)
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@@ -250,13 +308,14 @@ object SeaBoards {
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'#', 't' -> pool[plain.indexOf(h)]
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'V' -> Terrain.VILLAGE
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'P' -> Terrain.FORTRESS
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'C' -> Terrain.DESERT
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'F' -> Terrain.FOG
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else -> Terrain.SEA
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}
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}
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// The fog hexes take part as slots, so the tokens they hide are dealt from the same pile.
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val numbered = terrains.indices.filter { terrains[it] != Terrain.SEA && terrains[it] != Terrain.DESERT && terrains[it] != Terrain.FORTRESS }
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val numbered = terrains.indices.filter { terrains[it] != Terrain.SEA && (terrains[it] != Terrain.DESERT && terrains[it] != Terrain.FORTRESS || kinds[it] == 'C') }
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check(numbered.size <= TOKENS.size) { "Not enough number tokens for ${numbered.size} hexes" }
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val tokens = TOKENS.take(numbered.size).shuffled(random)
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val numbers = IntArray(terrains.size)
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@@ -294,7 +353,9 @@ object SeaBoards {
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val desert = terrains.indexOf(Terrain.DESERT).takeIf { it >= 0 }
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?: numbered.first()
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// Home is the largest island that is not under the fog: nobody starts on land they cannot see.
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val fogged = fogHexes.map { topo.islandOf[it] }.toSet()
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val fogged = (0 until topo.islandCount).filter { island ->
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topo.islandOf.indices.filter { topo.islandOf[it] == island }.all { terrains[it] == Terrain.FOG }
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}.toSet()
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val home = (0 until topo.islandCount).filter { it !in fogged }
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.maxByOrNull { island -> topo.islandOf.count { it == island } } ?: 0
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// The pirate starts in the open sea: the sea hex farthest from every shore.
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@@ -334,6 +395,24 @@ object SeaBoards {
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List(terrains.size) { h -> if (terrains[h] == Terrain.FORTRESS) FORTRESS_STRENGTH else 0 }
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}
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return Generated(terrains, numbers.toList(), desert, pirate, ports, home, starts, fogDeck, chips, villages, fortress)
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// Chests under the fog: the four rewards in turn, on hexes picked at random.
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val chestKinds = listOf(Treasure.BRICK_WOOL_GRAIN, Treasure.CHOICE, Treasure.DEV_CARD, Treasure.ROADS)
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val chestHexes = if (scenario == SeaScenario.TREASURE_ISLANDS || scenario == SeaScenario.OASES) {
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fogHexes.shuffled(random).take(CHESTS)
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} else {
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emptyList()
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}
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val treasures = if (chestHexes.isEmpty()) {
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emptyList()
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} else {
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List(terrains.size) { h -> chestHexes.indexOf(h).let { if (it < 0) Treasure.NONE else chestKinds[it % chestKinds.size] } }
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}
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// Canal tiles keep their number under the tile until it is dug out.
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val canalHexes = kinds.indices.filter { kinds[it] == 'C' }
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val canalNumbers = if (canalHexes.isEmpty()) emptyList() else List(terrains.size) { h -> if (h in canalHexes) numbers[h] else 0 }
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canalHexes.forEach { numbers[it] = 0 }
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return Generated(terrains, numbers.toList(), desert, pirate, ports, home, starts, fogDeck, chips, villages, fortress, treasures, canalNumbers)
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}
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}
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@@ -182,11 +182,55 @@ internal object SeaRules {
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} else if (tile.terrain == Terrain.GOLD) {
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owed += GoldOwed(seat, 1)
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}
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val chest = s.sea!!.treasures.getOrNull(hex) ?: Treasure.NONE
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if (chest != Treasure.NONE) {
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val (opened, choose) = openChest(s, seat, chest)
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s = opened
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if (choose > 0) owed += GoldOwed(seat, choose)
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}
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}
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if (owed.isEmpty()) return s
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return owe(s, seat, owed.sumOf { it.count })
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}
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/**
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* [seat] opens [chest]: the state after what it pays directly, and the number of cards of the seat's own
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* choice still owed. Cards the bank cannot cover are simply not paid.
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*/
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private fun openChest(state: CatanState, seat: Int, chest: Treasure): Pair<CatanState, Int> {
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var s = state
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fun pay(cards: Map<Resource, Int>) {
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val real = cards.filter { (r, n) -> CatanRules.bankSupply(s, r) >= n }
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if (real.isNotEmpty()) s = s.copy(resources = CatanRules.withCounts(s.resources, seat, real, 1))
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}
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var choose = 0
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val said = when (chest) {
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Treasure.BRICK_WOOL_GRAIN -> {
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pay(mapOf(Resource.BRICK to 1, Resource.WOOL to 1, Resource.GRAIN to 1))
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"a brick, a wool and a grain"
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}
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Treasure.ROADS -> {
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pay(mapOf(Resource.LUMBER to 2, Resource.BRICK to 2))
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"materials for two roads"
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}
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Treasure.DEV_CARD -> if (!s.isCk && s.devDeck.isNotEmpty()) {
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val card = s.devDeck.first().copy(boughtTurn = s.turnNumber)
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val hands = s.devHands.toMutableList().also { it[seat] = it[seat] + card }
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s = s.copy(devDeck = s.devDeck.drop(1), devHands = hands, devHandCounts = hands.map { it.size })
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"a development card"
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} else {
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choose = 1
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"a resource of its choice"
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}
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else -> {
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choose = 1
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"a resource of its choice"
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}
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}
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s = s.copy(log = s.log + "Seat $seat opens a treasure chest: $said.")
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return s to choose
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}
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/** Queues [count] cards of [seat]'s choice, to be taken before play resumes where it left off. */
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private fun owe(state: CatanState, seat: Int, count: Int): CatanState {
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val sea = state.sea!!
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@@ -208,7 +252,51 @@ internal object SeaRules {
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(sea.raidPoints.getOrNull(seat) ?: 0) +
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(sea.wonders.getOrNull(seat) ?: 0) +
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clothOf(state, seat) / CLOTH_PER_POINT +
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(sea.chipPoints.getOrNull(seat) ?: 0)
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(sea.chipPoints.getOrNull(seat) ?: 0) +
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(sea.canalDug.getOrNull(seat) ?: 0) / CANAL_UNITS_PER_POINT
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}
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// -----------------------------------------------------------------------
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// The Great Canal
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// -----------------------------------------------------------------------
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val DIG_COST: Map<Resource, Int> = mapOf(Resource.BRICK to 1, Resource.ORE to 1)
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/** Units that finish a canal tile. */
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const val CANAL_TILE_UNITS = 3
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/** Two units dug are a victory point. */
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const val CANAL_UNITS_PER_POINT = 2
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/** Tiles [seat] may dig a unit of: unfinished, with a settlement or city of the seat's on a corner. */
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private fun digTargets(state: CatanState, seat: Int): List<Int> {
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val sea = state.sea!!
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if (sea.canalUnits.isEmpty()) return emptyList()
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return sea.canalUnits.indices.filter { h ->
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sea.canalNumbers[h] != 0 && sea.canalUnits[h] in 0 until CANAL_TILE_UNITS &&
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state.terrains[h] == Terrain.DESERT &&
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state.topo.HEX_CORNERS[h].any { state.buildings[it]?.owner == seat }
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}
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}
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fun applyDig(state: CatanState, seat: Int, move: DigCanal): CatanState {
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val sea = state.sea!!
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val hex = state.topo.hexIndex.getValue(move.hex)
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val units = sea.canalUnits[hex] + 1
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val dug = sea.canalDug.toMutableList().also { it[seat] += 1 }
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var s = state.copy(
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resources = CatanRules.withCounts(state.resources, seat, DIG_COST, -1),
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sea = sea.copy(canalUnits = sea.canalUnits.toMutableList().also { it[hex] = units }, canalDug = dug),
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log = state.log + "Seat $seat digs the canal at (${move.hex.q},${move.hex.r}): $units of $CANAL_TILE_UNITS.",
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)
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if (units == CANAL_TILE_UNITS) {
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s = s.copy(
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terrains = s.terrains.toMutableList().also { it[hex] = Terrain.FIELDS },
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numbers = s.numbers.toMutableList().also { it[hex] = sea.canalNumbers[hex] },
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log = s.log + "The tile is dug out: it is fields now, with a ${sea.canalNumbers[hex]}.",
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)
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}
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return CatanRules.checkWin(s)
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}
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// -----------------------------------------------------------------------
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@@ -328,6 +416,9 @@ internal object SeaRules {
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if (CatanRules.affordable(state, seat, RAID_COST)) {
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raidTargets(state, seat).forEach { moves += RaidFortress(state.topo.HEXES[it]) }
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}
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if (CatanRules.affordable(state, seat, DIG_COST)) {
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digTargets(state, seat).forEach { moves += DigCanal(state.topo.HEXES[it]) }
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}
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nextStage(state, seat)?.let { if (CatanRules.affordable(state, seat, it)) moves += BuildWonder }
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return moves
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}
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@@ -33,6 +33,7 @@ import org.prolibertate.games.game.catan.CatanBoard
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import org.prolibertate.games.game.catan.CatanState
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import org.prolibertate.games.game.catan.NO_PLAYER
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import org.prolibertate.games.game.catan.Resource
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import org.prolibertate.games.game.catan.SeaRules
|
||||
import org.prolibertate.games.game.catan.Terrain
|
||||
import org.prolibertate.games.game.catan.TribeChip
|
||||
|
||||
@@ -170,6 +171,8 @@ private fun DrawScope.drawHexes(
|
||||
val sea = state.sea
|
||||
val note = when {
|
||||
state.terrains[hex] == Terrain.VILLAGE && sea != null -> "${sea.villageCloth.getOrElse(hex) { 0 }} cloth"
|
||||
sea != null && sea.canalNumbers.getOrElse(hex) { 0 } != 0 && state.terrains[hex] == Terrain.DESERT ->
|
||||
"dug ${sea.canalUnits.getOrElse(hex) { 0 }}/${SeaRules.CANAL_TILE_UNITS}"
|
||||
state.terrains[hex] == Terrain.FORTRESS && sea != null -> "fort ${sea.fortress.getOrElse(hex) { 0 }}"
|
||||
else -> when (sea?.chips?.getOrNull(hex)) {
|
||||
TribeChip.POINT -> "+1 VP"
|
||||
|
||||
@@ -174,6 +174,7 @@ object CatanHudGlyphs {
|
||||
BuildKind.KNIGHT -> "♞"
|
||||
BuildKind.SHIP -> "⛵"
|
||||
BuildKind.RAID -> "⚔"
|
||||
BuildKind.DIG -> "⛏"
|
||||
BuildKind.WONDER -> "✦"
|
||||
}
|
||||
|
||||
@@ -185,6 +186,7 @@ object CatanHudGlyphs {
|
||||
BuildKind.KNIGHT -> CatanText.KNIGHT
|
||||
BuildKind.SHIP -> CatanText.SHIP
|
||||
BuildKind.RAID -> CatanText.RAID
|
||||
BuildKind.DIG -> CatanText.DIG
|
||||
BuildKind.WONDER -> CatanText.WONDER
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ import org.prolibertate.games.game.catan.BuildCity
|
||||
import org.prolibertate.games.game.catan.BuildRoad
|
||||
import org.prolibertate.games.game.catan.BuildShip
|
||||
import org.prolibertate.games.game.catan.BuildWonder
|
||||
import org.prolibertate.games.game.catan.DigCanal
|
||||
import org.prolibertate.games.game.catan.MovePirate
|
||||
import org.prolibertate.games.game.catan.RaidFortress
|
||||
import org.prolibertate.games.game.catan.MoveShip
|
||||
@@ -74,6 +75,9 @@ enum class BuildKind {
|
||||
/** Pirate Islands: raid a fortress; the target is the fortress hex. */
|
||||
RAID,
|
||||
|
||||
/** Great Canal: dig a canal tile; the target is the tile. */
|
||||
DIG,
|
||||
|
||||
/** Wonders of Catan: the next stage of the wonder, which needs no tap on the board. */
|
||||
WONDER;
|
||||
|
||||
@@ -88,10 +92,11 @@ enum class BuildKind {
|
||||
val sea = state.sea
|
||||
val extras = buildList {
|
||||
if (sea != null && sea.fortress.isNotEmpty()) add(RAID)
|
||||
if (sea != null && sea.canalUnits.isNotEmpty()) add(DIG)
|
||||
if (sea != null && sea.wonders.isNotEmpty()) add(WONDER)
|
||||
}
|
||||
val usual = when {
|
||||
state.isCk -> entries.filter { it != SHIP || state.isSea } - listOf(RAID, WONDER)
|
||||
state.isCk -> entries.filter { it != SHIP || state.isSea } - listOf(RAID, DIG, WONDER)
|
||||
state.isSea -> SEAFARERS
|
||||
else -> BASE
|
||||
}
|
||||
@@ -278,6 +283,9 @@ object CatanInteraction {
|
||||
BuildKind.RAID -> BoardTargets(
|
||||
hexes = legal.filterIsInstance<RaidFortress>().mapNotNull { state.topo.hexIndex[it.hex] }.toSet(),
|
||||
)
|
||||
BuildKind.DIG -> BoardTargets(
|
||||
hexes = legal.filterIsInstance<DigCanal>().mapNotNull { state.topo.hexIndex[it.hex] }.toSet(),
|
||||
)
|
||||
BuildKind.WONDER -> BoardTargets()
|
||||
BuildKind.SETTLEMENT ->
|
||||
BoardTargets(vertices = legal.filterIsInstance<BuildSettlement>().map { it.vertex }.toSet())
|
||||
@@ -546,7 +554,7 @@ object CatanInteraction {
|
||||
val coord = topo.HEXES.getOrNull(hex) ?: return TapOutcome.Ignored
|
||||
val moves = legal.filterIsInstance<MoveRobber>().filter { it.hex == coord }
|
||||
val pirates = legal.filterIsInstance<MovePirate>().filter { it.hex == coord }
|
||||
legal.firstOrNull { it is RaidFortress && it.hex == coord }?.let { return TapOutcome.Submit(it) }
|
||||
legal.firstOrNull { (it is RaidFortress && it.hex == coord) || (it is DigCanal && it.hex == coord) }?.let { return TapOutcome.Submit(it) }
|
||||
return when {
|
||||
moves.isNotEmpty() -> if (moves.size == 1) {
|
||||
TapOutcome.Submit(moves.first())
|
||||
@@ -615,6 +623,7 @@ object CatanInteraction {
|
||||
if (legal.any { it is BuildSettlement }) add(BuildKind.SETTLEMENT)
|
||||
if (legal.any { it is BuildCity }) add(BuildKind.CITY)
|
||||
if (legal.any { it is RaidFortress }) add(BuildKind.RAID)
|
||||
if (legal.any { it is DigCanal }) add(BuildKind.DIG)
|
||||
if (legal.any { it is BuildWonder }) add(BuildKind.WONDER)
|
||||
if (legal.any { it is BuildWall }) add(BuildKind.WALL)
|
||||
if (legal.any { it is HireKnight }) add(BuildKind.KNIGHT)
|
||||
|
||||
@@ -601,6 +601,7 @@ private fun buildLabel(kind: BuildKind): String = when (kind) {
|
||||
BuildKind.KNIGHT -> CatanText.KNIGHT
|
||||
BuildKind.SHIP -> CatanText.SHIP
|
||||
BuildKind.RAID -> CatanText.RAID
|
||||
BuildKind.DIG -> CatanText.DIG
|
||||
BuildKind.WONDER -> CatanText.WONDER
|
||||
}
|
||||
|
||||
@@ -612,6 +613,7 @@ private fun buildCost(kind: BuildKind): String = when (kind) {
|
||||
BuildKind.KNIGHT -> CatanText.KNIGHT_COST
|
||||
BuildKind.SHIP -> CatanText.SHIP_COST_TEXT
|
||||
BuildKind.RAID -> CatanText.RAID_COST
|
||||
BuildKind.DIG -> CatanText.DIG_COST
|
||||
BuildKind.WONDER -> CatanText.WONDER_COST
|
||||
}
|
||||
|
||||
@@ -646,6 +648,7 @@ private fun seaAwards(state: CatanState, seat: Int, compact: Boolean): List<Stri
|
||||
val sea = state.sea ?: return emptyList()
|
||||
return buildList {
|
||||
if (sea.cloth.isNotEmpty()) add(if (compact) "${sea.cloth[seat]}c" else "Cloth ${sea.cloth[seat]}")
|
||||
if (sea.canalDug.isNotEmpty()) add(if (compact) "${sea.canalDug[seat]}⛏" else "Dug ${sea.canalDug[seat]}")
|
||||
if (sea.wonders.isNotEmpty()) add(if (compact) "W${sea.wonders[seat]}" else "Wonder ${sea.wonders[seat]}/4")
|
||||
if (seat in sea.harbourSeats) add(if (compact) "3:1" else "Harbour 3:1")
|
||||
}
|
||||
|
||||
@@ -118,6 +118,8 @@ object CatanText {
|
||||
const val SHIP_COST_TEXT = "1 lumber + 1 wool"
|
||||
const val RAID = "Raid"
|
||||
const val RAID_COST = "1 ore + 1 wool + 1 grain"
|
||||
const val DIG = "Dig"
|
||||
const val DIG_COST = "1 brick + 1 ore"
|
||||
const val WONDER = "Wonder"
|
||||
const val WONDER_COST = "next stage"
|
||||
const val GOLD_TITLE = "Gold field"
|
||||
@@ -254,6 +256,7 @@ object CatanText {
|
||||
movingShip -> "Tap the sea edge to sail the ship to."
|
||||
building == BuildKind.SHIP -> "Tap a sea edge beside your fleet or a harbour town to launch a ship."
|
||||
building == BuildKind.RAID -> "Tap a pirate fortress your ship lies beside to raid it."
|
||||
building == BuildKind.DIG -> "Tap a canal tile beside one of your towns to dig a unit."
|
||||
building == BuildKind.ROAD -> "Tap an edge to build a road."
|
||||
building == BuildKind.SETTLEMENT -> "Tap an empty crossing to build a settlement."
|
||||
building == BuildKind.CITY -> "Tap one of your settlements to upgrade it."
|
||||
@@ -459,6 +462,7 @@ object CatanText {
|
||||
movingShip -> "Tap the sea edge to sail the ship to."
|
||||
building == BuildKind.SHIP -> "Tap a sea edge beside your fleet or a harbour town to launch a ship."
|
||||
building == BuildKind.RAID -> "Tap a pirate fortress your ship lies beside to raid it."
|
||||
building == BuildKind.DIG -> "Tap a canal tile beside one of your towns to dig a unit."
|
||||
building == BuildKind.ROAD -> "Tap an edge to build a road."
|
||||
building == BuildKind.SETTLEMENT -> "Tap an empty crossing to build a settlement."
|
||||
building == BuildKind.CITY -> "Tap one of your settlements to upgrade it."
|
||||
|
||||
@@ -241,4 +241,96 @@ class CatanSeaExtrasTest {
|
||||
val s = wonderGame().copy(resources = List(3) { Resource.entries.associateWith { 0 } })
|
||||
assertTrue(CatanRules.legalMoves(s, 0).none { it is BuildWonder })
|
||||
}
|
||||
|
||||
// ---- Treasure Islands, Oases ----
|
||||
|
||||
@Test
|
||||
fun `chests lie under the fog and are hidden from other views`() {
|
||||
for (scenario in listOf(SeaScenario.TREASURE_ISLANDS, SeaScenario.OASES)) {
|
||||
val s = start(scenario)
|
||||
val chests = s.sea!!.treasures.indices.filter { s.sea!!.treasures[it] != Treasure.NONE }
|
||||
assertEquals(minOf(5, s.terrains.count { it == Terrain.FOG }), chests.size)
|
||||
assertTrue(chests.all { s.terrains[it] == Terrain.FOG })
|
||||
assertTrue(CatanRules.viewFor(s, 1).sea!!.treasures.isEmpty())
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `an oasis map starts everyone on the desert island, never beside an oasis`() {
|
||||
val s = start(SeaScenario.OASES)
|
||||
assertEquals(37, s.topo.islandOf.count { it == s.sea!!.home })
|
||||
val moves = CatanRules.legalMoves(s.copy(phase = CatanPhase.SETUP_FIRST), s.firstSeat).filterIsInstance<SetupPlace>()
|
||||
assertTrue(moves.isNotEmpty())
|
||||
assertTrue(moves.all { m -> s.topo.VERTEX_HEXES[m.vertex].none { s.terrains[it] == Terrain.FOG } })
|
||||
}
|
||||
|
||||
/** A chest of [kind] under the first fog hex, with a road of seat 0's laid up to the edge that will reveal it. */
|
||||
private fun chestGame(kind: Treasure): Triple<CatanState, Int, Int> {
|
||||
val s = start(SeaScenario.OASES).copy(phase = CatanPhase.PLAYING)
|
||||
val topo = s.topo
|
||||
val hex = s.terrains.indexOf(Terrain.FOG)
|
||||
val chests = List(topo.HEX_COUNT) { if (it == hex) kind else Treasure.NONE }
|
||||
// Seat 0 owns the town beside a road that reaches the oasis; building the road finds it.
|
||||
val edge = topo.EDGE_VERTICES.indices.first { e -> hex in topo.EDGE_HEXES[e] && topo.edgeLand[e] }
|
||||
val staged = s.copy(
|
||||
resources = List(3) { Resource.entries.associateWith { 5 } },
|
||||
sea = s.sea!!.copy(treasures = chests),
|
||||
)
|
||||
return Triple(staged, hex, edge)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `opening a chest pays its reward`() {
|
||||
val kinds = listOf(Treasure.BRICK_WOOL_GRAIN, Treasure.ROADS, Treasure.DEV_CARD, Treasure.CHOICE)
|
||||
for (kind in kinds) {
|
||||
val (s, _, _) = chestGame(kind)
|
||||
// Stage the find directly: reveal as if a road had just reached the hex.
|
||||
val topo = s.topo
|
||||
val hex = s.terrains.indexOf(Terrain.FOG)
|
||||
val edge = (0 until topo.EDGE_COUNT).first { hex in topo.EDGE_HEXES[it] && topo.edgeLand[it] }
|
||||
val after = SeaRules.reveal(s, 0, edge)
|
||||
assertTrue("$kind: the chest is announced", after.log.any { "treasure chest" in it })
|
||||
when (kind) {
|
||||
Treasure.DEV_CARD -> assertEquals(1, after.devHands[0].size)
|
||||
Treasure.CHOICE -> assertTrue(after.phase == CatanPhase.GOLD || after.log.any { "uncovers" in it })
|
||||
Treasure.ROADS -> assertTrue(after.resources[0].getValue(Resource.LUMBER) >= 7)
|
||||
else -> assertTrue(after.resources[0].getValue(Resource.WOOL) >= 6)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- The Great Canal ----
|
||||
|
||||
private fun canalGame(): Triple<CatanState, Int, CatanState> {
|
||||
val s = start(SeaScenario.GREAT_CANAL).copy(
|
||||
phase = CatanPhase.PLAYING,
|
||||
resources = List(3) { Resource.entries.associateWith { 9 } },
|
||||
)
|
||||
val tile = s.sea!!.canalNumbers.indexOfFirst { it != 0 }
|
||||
val staged = s.copy(
|
||||
buildings = s.buildings.toMutableList().also {
|
||||
it[s.topo.HEX_CORNERS[tile][0]] = CatanBuilding(BuildingType.SETTLEMENT, 0)
|
||||
},
|
||||
)
|
||||
return Triple(staged, tile, s)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `a canal tile hides its number, and three digs turn it into fields`() {
|
||||
var (s, tile, _) = canalGame()
|
||||
assertEquals(0, s.numbers[tile])
|
||||
assertEquals(Terrain.DESERT, s.terrains[tile])
|
||||
val number = s.sea!!.canalNumbers[tile]
|
||||
val dig = DigCanal(s.topo.HEXES[tile])
|
||||
assertTrue(dig in CatanRules.legalMoves(s, 0))
|
||||
assertTrue(CatanRules.legalMoves(s.copy(turn = 1), 1).none { it is DigCanal })
|
||||
val before = CatanRules.publicVictoryPoints(s)[0]
|
||||
repeat(2) { s = CatanRules.applyMove(s, 0, dig) }
|
||||
assertEquals(Terrain.DESERT, s.terrains[tile])
|
||||
assertEquals(before + 1, CatanRules.publicVictoryPoints(s)[0])
|
||||
s = CatanRules.applyMove(s, 0, dig)
|
||||
assertEquals(Terrain.FIELDS, s.terrains[tile])
|
||||
assertEquals(number, s.numbers[tile])
|
||||
assertTrue(CatanRules.legalMoves(s, 0).none { it is DigCanal && it.hex == dig.hex })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,9 @@ class CatanSeaScenariosTest {
|
||||
assertEquals(listOf(1, 1, 6, 6, 6, 6), sizes(SeaScenario.FOUR_ISLANDS))
|
||||
assertEquals(listOf(1, 1, 1, 2, 25), sizes(SeaScenario.THROUGH_THE_DESERT))
|
||||
assertEquals(listOf(2, 13, 14), sizes(SeaScenario.FOG_ISLANDS))
|
||||
assertEquals(listOf(1, 3, 4, 15), sizes(SeaScenario.TREASURE_ISLANDS))
|
||||
assertEquals(listOf(37), sizes(SeaScenario.OASES))
|
||||
assertEquals(listOf(2, 25), sizes(SeaScenario.GREAT_CANAL))
|
||||
assertEquals(listOf(4, 5, 18), sizes(SeaScenario.PIRATE_ISLANDS))
|
||||
assertEquals(listOf(1, 3, 12, 13), sizes(SeaScenario.WONDERS_OF_CATAN))
|
||||
assertEquals(listOf(2, 3, 6, 17), sizes(SeaScenario.CLOTH_FOR_CATAN))
|
||||
@@ -64,7 +67,8 @@ class CatanSeaScenariosTest {
|
||||
assertEquals("$scenario hex $h", land && !unnumbered, s.numbers[h] != 0)
|
||||
}
|
||||
val deserted = scenario != SeaScenario.FOUR_ISLANDS && scenario != SeaScenario.CLOTH_FOR_CATAN &&
|
||||
scenario != SeaScenario.FORGOTTEN_TRIBE && scenario != SeaScenario.PIRATE_ISLANDS
|
||||
scenario != SeaScenario.FORGOTTEN_TRIBE && scenario != SeaScenario.PIRATE_ISLANDS &&
|
||||
scenario != SeaScenario.TREASURE_ISLANDS
|
||||
assertTrue("$scenario has no desert", deserts > 0 || !deserted)
|
||||
// Under fog every hex is face down with no number; the tiles are in the pile.
|
||||
val fog = s.terrains.indices.filter { s.terrains[it] == Terrain.FOG }
|
||||
@@ -219,6 +223,8 @@ class CatanSeaScenariosTest {
|
||||
var chipsTaken = 0
|
||||
var fortsTaken = 0
|
||||
var wonderStages = 0
|
||||
var chestsOpened = 0
|
||||
var canalDug = 0
|
||||
for (scenario in SeaScenario.entries) {
|
||||
for ((players, seed) in listOf(3 to 11L, 4 to 12L, 3 to 13L)) {
|
||||
val opts = options(scenario, players)
|
||||
@@ -238,6 +244,10 @@ class CatanSeaScenariosTest {
|
||||
if (scenario == SeaScenario.FOG_ISLANDS) fogFound += 14 - state.sea!!.fogDeck.size
|
||||
if (scenario == SeaScenario.CLOTH_FOR_CATAN) clothPaid += state.sea!!.cloth.sum()
|
||||
if (scenario == SeaScenario.PIRATE_ISLANDS) fortsTaken += state.sea!!.raidPoints.sum() / 2
|
||||
if (scenario == SeaScenario.TREASURE_ISLANDS || scenario == SeaScenario.OASES) {
|
||||
chestsOpened += state.log.count { "treasure chest" in it }
|
||||
}
|
||||
if (scenario == SeaScenario.GREAT_CANAL) canalDug += state.sea!!.canalDug.sum()
|
||||
if (scenario == SeaScenario.WONDERS_OF_CATAN) wonderStages += state.sea!!.wonders.sum()
|
||||
if (scenario == SeaScenario.FORGOTTEN_TRIBE) {
|
||||
chipsTaken += 4 - state.sea!!.chips.count { it != TribeChip.NONE }
|
||||
@@ -249,6 +259,8 @@ class CatanSeaScenariosTest {
|
||||
assertTrue("no village ever paid cloth", clothPaid > 0)
|
||||
assertTrue("no tribe chip was ever taken", chipsTaken > 0)
|
||||
assertTrue("no fortress ever fell", fortsTaken > 0)
|
||||
assertTrue("no chest was ever opened", chestsOpened > 0)
|
||||
assertTrue("no canal unit was ever dug", canalDug > 0)
|
||||
assertTrue("no wonder stage was ever built", wonderStages > 0)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,13 @@ A full-width panel that slides up over the bottom of the screen (`Animator`, col
|
||||
* **Fog islands:** `Check_FogField`, `DistributeFogField` (hidden hex revealed when a
|
||||
road/ship reaches it, the player takes the resource), `Shuffle_Islands`, `Shuffle_TileValueList`.
|
||||
* **Treasure islands / Oasis / Great Canal** are Catan Universe scenario extras and are
|
||||
**not** part of the physical Seafarers rules; they are out of scope here.
|
||||
**not** part of the physical Seafarers rules. Names and texts only (rule values are compiled code):
|
||||
`TreasureRule` with chest outcomes (bricks, wool, grain; a resource; a development card; two roads),
|
||||
`SeafarerOasis` (no rule class of its own, base-game rules), and `GreatCanalRule` with `BuildCanal`,
|
||||
`CanalVictoryPoints`, "The canal was completely dug. Now grain can be grown." and a target of 21 / 18 points.
|
||||
The base-game scenario `baseharbormaster`: "2 victory points. This card goes to the first player to acquire at
|
||||
least 3 harbors. If another player acquires more, he will immediately receive this card."
|
||||
Implemented as inferred rules; see `docs/RULES-catan-seafarers.md`.
|
||||
* **Setup:** `StartPhase_BuildSettlement`, `StartPhase_BuildRoadShip`, `PlaceValueChip`
|
||||
(number tokens placed per scenario), `Shuffle_Harbors`.
|
||||
* **Island bonus:** special victory points for the first settlement on a new island
|
||||
|
||||
@@ -36,6 +36,11 @@ Pick the map at setup; each scenario names where the starting settlements may go
|
||||
fortress. See *Pirate Islands* below.
|
||||
* **Wonders of Catan.** A 13-hex island with a desert, a 12-hex island, and gold islets. See *Wonders* below.
|
||||
|
||||
* **The Treasure Islands** *(Catan Universe extra)*. A 15-hex home island and four fog isles, eight hexes of fog in
|
||||
all. See *Catan Universe extras* below.
|
||||
* **The Oases** *(Catan Universe extra)*. One 37-hex island that is mostly desert, with three oases hidden in it.
|
||||
* **The Great Canal** *(Catan Universe extra)*. A 25-hex island split by a row of five canal tiles, and gold islets.
|
||||
|
||||
A *new island* for the bonus is any island that is not a starting island for that map.
|
||||
|
||||
The geometry is the same lattice as the base island, generalised (`Topology`): a hex is land or sea,
|
||||
@@ -139,6 +144,30 @@ board. Each stage is one move costing cards (stage 1: 2 brick, 1 lumber, 1 grain
|
||||
1 grain, 1 lumber; 4: 3 ore, 2 grain, 1 brick). Each stage built is **one victory point**, and the seat that
|
||||
builds the fourth stage **wins at once**, whatever the point target. Wonders are not shared: each seat has its own.
|
||||
|
||||
## Catan Universe extras (inferred)
|
||||
|
||||
These three exist in the Catan Universe app but not in the physical set. Only their names, menu texts and log
|
||||
lines could be read (`docs/RE-catan-universe.md`); the rule values are compiled code that was not recovered. **Every
|
||||
rule below is inferred from those names and texts**, not copied.
|
||||
|
||||
* **Treasure Islands.** The app's text: "Treasures await the Catanians on neighboring, fog-covered islands.
|
||||
Discoveries are rewarded!" Its chest rewards (log texts and action names) are bricks, wool and grain; a resource of
|
||||
choice; a development card; two roads. Here: up to five chests are dealt face down to random fog hexes at the
|
||||
start. A seat that uncovers the hex (the fog rules) opens the chest at once and takes: *a brick, a wool and a grain*;
|
||||
*one resource of its choice* (a gold pick); *a development card* (a resource of choice if the deck is empty or it is
|
||||
Cities & Knights, which has no deck); or *two lumber and two brick* standing in for two free roads (the free-roads
|
||||
phase would have to nest inside a ship move). The app's Cities & Knights version gives a progress card; that is
|
||||
not modelled. The app's fixed treasure bonus (`SEAFARER_TREASURE_BONUS`) is not modelled either.
|
||||
* **The Oases.** The app's text: an enormous desert with rumoured oases and treasures, base-game rules. Here: the
|
||||
oases are fog hexes inside the desert, uncovered by a road reaching them, and hold the same chests as above.
|
||||
There is no ship rule on the map itself.
|
||||
* **The Great Canal.** The app's text, for Cities & Knights plus Seafarers: build a canal; first to 21 (3 players) or
|
||||
18 (4 players) wins; the canal's parts earn victory points; when a tile is dug out, grain grows there. Its knights dig
|
||||
in the app; here digging is cheaper to implement and play without Cities & Knights: a canal tile is a desert hex with
|
||||
its number token hidden. A seat with a settlement or city on a corner of the tile digs one **unit** for 1 brick and
|
||||
1 ore; **three units** finish the tile, which becomes **fields** with the hidden number. Every **two units** a seat
|
||||
has dug are a **victory point**. The app's gold river, harbour changes and target scores are not modelled.
|
||||
|
||||
## With Cities & Knights
|
||||
|
||||
Switching both expansions on plays [Cities & Knights](RULES-catan-ck.md) on any Seafarers map
|
||||
@@ -161,8 +190,10 @@ Where the two meet, this game decides as follows:
|
||||
## Not included
|
||||
|
||||
The physical expansion has more scenarios and the Catan Universe app adds more still. These are **out of scope here**:
|
||||
treasure islands, the oasis, the great canal, the Explorers & Pirates combination,
|
||||
the Explorers & Pirates combination,
|
||||
the printed rules of the wonders and pirate-islands scenarios (the versions here are simplified) and trade ships.
|
||||
Drought and the app's other scenarios (Six Islands, Oceania, Great Catan, Enchanted Land, the Inka and Big Game sets)
|
||||
are not built.
|
||||
A map-only scenario is a new text map and a new `SeaScenario` entry.
|
||||
|
||||
## How the AI plays it
|
||||
|
||||
Reference in New Issue
Block a user