- An 8-card variant, laid out as two rows of four. The existing column
scoring covers it without change.
- Opening cards are now chosen rather than dealt face up. Nothing starts
revealed; each player in turn turns over their allowance, and the hole
begins once everyone has picked. This needed a new SETUP phase in the
engine, since it is a real decision and has to be validated like any
other move rather than being decided at deal time.
- "Line up the final putt", off by default: throw a drawn card away
without turning your last face-down card over, so you are not forced to
close the hole on a card you did not choose. Only offered on the last
face-down card. Because a whole table could otherwise decline forever,
two full laps of nothing but thrown cards calls the hole and scores it
where it stands.
- The end of a hole now shows a score card — every player's strokes for
the hole and their running total, lowest first — and the next hole is
not dealt until it is dismissed. MatchController gained a general
awaitsConfirmation hook for this, so any game wanting a scoreboard
between rounds can stop the table the same way. Only the host waits;
clients render what they are sent.
Nine more Golf tests, covering the 8-card layout, the opening choice,
when the putt option is and is not offered, and that a table refusing to
putt out still finishes.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
Two more games on the existing framework — no changes were needed to the
lobby, networking, settings or update layers, which is what the shared
GameRules/GameAi contract was for.
President
- Threes low, twos high. Lead any number of one rank; follow with the
same count of a higher rank, or pass. When everyone has passed the
pile comes down and the last player to play leads again.
- Toggles: player count, rounds, twos clear the pile, four of a kind
bombs, and the between-round card exchange.
- Plays are offered as whole sets rather than by selecting cards. A set
is the unit of the game, so choosing from the legal sets is both
easier to operate and impossible to get wrong.
Golf
- 4, 6 or 9 card grids. Draw from stock or discard, then either swap the
card in or — only if it came off the stock — throw it and turn one of
your own over. A card taken from the discard pile has to be used.
- Matching columns cancel to nothing; on the 3x3 board rows do too, but
not on the shallower grids where three cards are not a line.
- Face-down cards are hidden from everyone including their owner, which
is the point of the game: viewFor masks them with a fixed placeholder
so the real card never reaches the device that has not turned it over.
Both engines are pure Kotlin and unit tested — 71 tests now, covering
ranking, legal moves, pile and hole resolution, scoring, redaction, wire
round-trips, and full random and AI playthroughs. The Golf test also
checks the AI actually beats random play rather than merely being legal.
Also widened the setup screen's option chips to wrap: the reveal-count
row carries up to ten, and a chip off the edge of the screen is a
setting that cannot be changed — the same failure as the Euchre Pass
button.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN