Commit Graph
4 Commits
Author SHA1 Message Date
Claude 532c3ea48a Add President and Golf
Two more games on the existing framework — no changes were needed to the
lobby, networking, settings or update layers, which is what the shared
GameRules/GameAi contract was for.

President
- Threes low, twos high. Lead any number of one rank; follow with the
  same count of a higher rank, or pass. When everyone has passed the
  pile comes down and the last player to play leads again.
- Toggles: player count, rounds, twos clear the pile, four of a kind
  bombs, and the between-round card exchange.
- Plays are offered as whole sets rather than by selecting cards. A set
  is the unit of the game, so choosing from the legal sets is both
  easier to operate and impossible to get wrong.

Golf
- 4, 6 or 9 card grids. Draw from stock or discard, then either swap the
  card in or — only if it came off the stock — throw it and turn one of
  your own over. A card taken from the discard pile has to be used.
- Matching columns cancel to nothing; on the 3x3 board rows do too, but
  not on the shallower grids where three cards are not a line.
- Face-down cards are hidden from everyone including their owner, which
  is the point of the game: viewFor masks them with a fixed placeholder
  so the real card never reaches the device that has not turned it over.

Both engines are pure Kotlin and unit tested — 71 tests now, covering
ranking, legal moves, pile and hole resolution, scoring, redaction, wire
round-trips, and full random and AI playthroughs. The Golf test also
checks the AI actually beats random play rather than merely being legal.

Also widened the setup screen's option chips to wrap: the reveal-count
row carries up to ten, and a chip off the edge of the screen is a
setting that cannot be changed — the same failure as the Euchre Pass
button.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-06 03:25:09 +00:00
Claude dbe76c34c4 Brand the app with the Wallace tartan and a Celtic splash
- The launcher icon is a single square of the tartan, drawn as a vector
  so it stays sharp at any density and ships no PNGs. The adaptive
  icon's foreground is deliberately empty: the cloth is the icon.
- Tartan.kt draws the sett as warp, then as weft at half opacity. That
  overlap is what gives the blended squares and reads as woven cloth
  rather than a printed grid, and it is reused by both the icon and the
  splash.
- The app opens on the tartan under "Pro Libertate Games" in Uncial
  Antiqua, holds two seconds, then fades. It is an overlay rather than a
  destination, so the menu is already composed behind it and the fade
  reveals a live screen. The window background is set to a dark red so
  launch does not flash white before Compose draws.

Two things to be aware of:

- WallaceSett is an approximation. It reads as Wallace — bold red and
  black check with a narrow gold overstripe — but the registered
  threadcount could not be verified here, so the counts were chosen to
  look right. They are plain data and can be swapped for the registered
  ones without touching anything else.
- Uncial Antiqua is bundled under the SIL Open Font License 1.1, with
  the full licence at docs/licenses/UncialAntiqua-OFL.txt. The OFL
  requires that to be distributed with the font, so it must not be
  separated from it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-06 02:52:55 +00:00
Claude 60ddcdf67f Caption Sequence jacks as WILD or REMOVE
A jack's power is carried by its artwork on a real deck — drawn in
profile it shows one eye and removes a chip, drawn face-on it shows two
and is wild. These cards render as rank and suit only, so J♦ and J♠ were
indistinguishable in hand despite doing opposite things.

Jacks in hand now carry the word on their face, and the hint under the
hand says what tapping will do rather than the generic "tap a highlighted
square", which was wrong for a one-eyed jack anyway — those target an
opponent's chip, not a highlighted empty square.

The caption is a general PlayingCardView option, so any later game whose
cards carry meaning beyond rank and suit can use it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-06 02:39:51 +00:00
Claude 487c68419e Add app shell with Euchre and Sequence, LAN/Bluetooth play
First vertical slice: the whole shell plus two games playable end to end,
so every layer is exercised before the other nine games are built on it.

Games
- Euchre: bowers, ordering up, dealer discard, going alone, stick the
  dealer, and full scoring. Rule variants (deck size, points to win,
  stick the dealer, going alone) are toggles in game setup.
- Sequence: two-eyed and one-eyed jacks, free corners, locked sequences,
  the shared-chip limit, and dead-card exchange. Teams, players per team
  and the sequence target are toggles.
- The board layout in SequenceBoard is generated, not the commercial
  board — it holds every structural property the rules need, but does not
  match a physical board. Documented in docs/RULES-sequence.md.

Multiplayer
- One transport abstraction over newline-delimited JSON, implemented
  twice: LAN via NSD discovery and TCP, Bluetooth via Classic RFCOMM.
  A lobby advertises on both at once, so a table can mix them.
- Host-authoritative: clients send move intents, the host re-validates
  every one against the rules, and each client receives a state redacted
  for its own seat so hidden information never crosses the wire.
- Seats start as AI and are handed to people as they join, which is what
  makes any mix of humans and AI work without a separate code path.

Shell
- Main menu lists all eleven games; the nine without engines are marked
  coming soon and are driven entirely by GameCatalog.
- Settings: sound, animation speed (one multiplier drives card movement
  and AI thinking time), and OTA updates from the latest GitHub release.
- Layouts measure available space rather than assuming an orientation.

The game package is free of Android types, so the rules engines and AI
run under plain JUnit; 43 tests cover ranking, following suit, scoring,
sequence detection, redaction, wire round-trips and full random and AI
playthroughs.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-05 22:37:05 +00:00