Bootstrap Pilgrims of Katan: rebrand, Gitea CI and OTA
Build and Release APK / Build APK and publish release (push) Canceled after 0s
Build and Release APK / Build APK and publish release (push) Canceled after 0s
Import of ProLibertateGames (upstream main, GPL-3.0) rebranded for Wallacenet and repointed at git.wallacenet.ca. - Identity: applicationId ca.wallacenet.pilgrimsofkatan (+ .dev for the dev channel), launcher names "Pilgrims of Katan" / "Pilgrims of Katan DEV", neutral hexagon branding replacing the Wallace tartan. Uncial Antiqua keeps its OFL licence, and the GPL-3.0 LICENSE plus upstream attribution stay. - OTA: Updater.kt now reads this repo's own Gitea releases (/api/v1/repos/devadmin/PilgrimsOfKatan/releases...) and BuildConfig. OTA_ENABLED is on; Gitea answers the same JSON shape the code already parsed. - Build numbers: versionCode = CI run number + plgVersionRunOffset (1000), with the tag and versionName derived from the same figure. The offset is permanent, because Gitea Actions restarts run numbers at 1 and a reset would otherwise make Android reject the next build as a downgrade. - CI: ci.yml publishes a dev prerelease from dev, release.yml a production release from main, both through scripts/publish-release.sh (Gitea REST API, runnable by hand until an Actions runner is registered). - Docs: docs/CI.md records the channel, numbering and runner decisions; docs/README.md seeds the per-game RULES-* conventions; CLAUDE.md carries the agent ground rules. Verified: ./gradlew assembleDebug and testDebugUnitTest green on JDK 17 / compileSdk 34, both variants stamped, installing side by side under the new identity. Co-Authored-By: Paperclip <[email protected]>
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# CI, releases, and OTA — decisions and how to build
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Status as of the Pilgrims of Katan bootstrap (WALA-118).
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## Decisions
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1. **The release channel is this instance's own releases.** The app ships from
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<https://git.wallacenet.ca/devadmin/PilgrimsOfKatan>, and the in-app updater
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reads that repo's releases over Gitea's REST API. GitHub is not a channel for
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this project; the only GitHub URLs left are the `upstream` remote and the
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attribution link in the README.
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The repo is **public on purpose**: the updater downloads anonymously, with no
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token embedded in the APK. A private repo would make every check fail
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(the API answers 404 to anonymous callers), not leak anything — but it would
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also stop updates dead.
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2. **CI lives in Actions-compatible workflows in `.github/workflows/`.**
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Gitea Actions runs workflows from `.github/workflows/` (or `.gitea/workflows/`),
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so these files serve both a GitHub-style runner and the Gitea instance.
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Publishing goes through `scripts/publish-release.sh` — Gitea's REST API, the
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same routes the app's updater reads — rather than the `gh` CLI, which a runner
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image need not carry.
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| Workflow | Trigger | Publishes |
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| --- | --- | --- |
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| `ci.yml` | push to `dev`, PRs into `dev`/`main`, manual | dev prerelease, from `dev` only |
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| `release.yml` | push to `main`, manual | production release, from `main` only |
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Pull requests build and check but never publish. Prereleases are marked so
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the "latest release" endpoint — which skips them — can never hand a dev build
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to a production install.
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3. **A runner has to be registered before any of that executes.** As of the
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bootstrap the instance has **no Actions runner**, so the workflows are
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correct but idle: a Gitea runner (Docker or host) must be registered against
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the instance and able to resolve `actions/checkout`,
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`actions/setup-java`, `android-actions/setup-android` and
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`actions/upload-artifact`. Until then the manual build below and the manual
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publish script are the working paths.
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4. **The local build is the guaranteed path.** Workflows need a runner that may
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not exist yet; `./gradlew assembleDebug` + `./gradlew testDebugUnitTest`
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work on any machine with JDK 17 and the Android SDK (compileSdk 34), and CI's
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green means exactly these two commands plus lint.
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## Build numbers, tags, and why updates never downgrade
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An APK is **`<series>.<build number>`**, the release tag is **`v<series>.<build
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number>`**, and the build number is what Android sees as `versionCode`:
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```
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build number = CI run number + plgVersionRunOffset (gradle.properties)
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```
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- `plgVersionSeries` (currently `1.4`) is the human-facing series, set by hand
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in `gradle.properties`.
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- `plgVersionRunOffset` (currently `1000`) is a **permanent floor**, also set by
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hand in `gradle.properties`, set once at bootstrap and never changed.
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Why the offset exists: Gitea Actions restarts run numbers at 1 for each
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workflow, so without it the first release of a fresh instance would be build
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`1` — the number an unstamped local build already carries — and any reset of
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the counter would hand Android a *lower* `versionCode`, which it refuses as a
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downgrade. With the offset, every stamped build starts at 1001 and only ever
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climbs, because the run number is monotonic and the offset never moves. The
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gradle build and both workflows read the same two properties, so the tag and
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the APK inside it cannot name different versions.
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The series is a name for people: bumping it changes nothing about ordering,
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because `versionCode` never includes the series.
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Unstamped builds (local, or a PR build) are `versionCode 1`, below every
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release — the honest answer for a build nobody stamped.
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## Manual build (works today, no runner needed)
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```sh
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# JDK 17, Android SDK with platform 34 + build-tools 34
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export JAVA_HOME=... # a JDK 17 install
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export ANDROID_HOME=... # SDK root (or set sdk.dir in local.properties)
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./gradlew assembleDebug # dev-channel app (default: ca.wallacenet.pilgrimsofkatan.dev)
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PLG_CHANNEL=production ./gradlew assembleDebug # production app (ca.wallacenet.pilgrimsofkatan)
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./gradlew testDebugUnitTest # JVM unit tests
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./gradlew lintDebug # Android lint (CI runs this too)
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```
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The two variants install side by side: different applicationId, different
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launcher name (`Pilgrims of Katan DEV` vs `Pilgrims of Katan`), different brand
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colour.
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## Manual release (works today, no runner needed)
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```sh
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GITEA_TOKEN=… ./scripts/publish-release.sh v1.4.1001 app/build/outputs/apk/debug/app-debug.apk release "$(git rev-parse HEAD)"
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```
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The script takes `<tag> <apk> <prerelease|release> [target-sha]`, creates the
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release through `POST /api/v1/repos/{owner}/{repo}/releases`, and attaches the
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APK through `POST …/releases/{id}/assets` — which is the upload route Gitea's
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Swagger declares for this instance (1.27.3). If the tag already exists it
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publishes into the existing release instead of failing, so a retry is safe.
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## What the in-app updater reads
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`app/src/main/java/org/prolibertate/games/update/Updater.kt`:
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| Channel | Endpoint |
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| --- | --- |
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| production | `GET /api/v1/repos/devadmin/PilgrimsOfKatan/releases/latest` |
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| dev | `GET /api/v1/repos/devadmin/PilgrimsOfKatan/releases?limit=30` |
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- `/releases/latest` is documented by Gitea as *the most recent non-prerelease,
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non-draft release* — the same rule GitHub implements, so the production
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channel keeps skipping dev builds.
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- The dev path takes the highest `versionCode` among the prereleases rather
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than whatever came first on the page, so it does not depend on server
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ordering.
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- The JSON shape is the one the code already parsed from GitHub: `tag_name`,
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`prerelease`, `draft`, and assets carrying `browser_download_url`. Gitea says
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`limit` where GitHub says `per_page`.
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- Each asset must be named so it contains its tag —
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`PilgrimsOfKatan-v1.4.1001.apk` for tag `v1.4.1001` — because the updater
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picks the versioned APK out of the release's assets by that rule.
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`BuildConfig.OTA_ENABLED` is a kill switch, not a channel decision: it is
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`true`, and setting it `false` makes every check report that and fetch nothing.
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`UpdatePolicy.kt` — channel rules, tag parsing, verdicts — is pure and stays
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under test either way.
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## Keystore
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`app/debug.keystore` is committed deliberately and must never be rotated:
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every build — local, CI, release — signs with it, so an OTA update installs
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over the previous build instead of being rejected for a signature mismatch.
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@@ -0,0 +1,45 @@
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# docs/
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Conventions for this repo's documentation. Seeded at bootstrap (WALA-118).
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## Per-game rules: `RULES-<game>.md`
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Every game in `GameCatalog` gets one file describing how *this app* implements
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it — not a generic rule dump. The rules code
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(`app/src/main/java/org/prolibertate/games/game/<game>/`) is the source of
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truth; the doc exists so a human or an agent can check intent against
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behaviour without reading Kotlin first.
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Naming: the catalogue id, lowercase, e.g. `crazy8s` → `RULES-crazy8s.md`.
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| Game (catalogue id) | Rules doc |
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| --- | --- |
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| Backgammon | [RULES-backgammon.md](RULES-backgammon.md) |
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| Checkers | [RULES-checkers.md](RULES-checkers.md) |
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| Chess | [RULES-chess.md](RULES-chess.md) |
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| Crazy 8s | [RULES-crazy8s.md](RULES-crazy8s.md) |
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| Cribbage | [RULES-cribbage.md](RULES-cribbage.md) |
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| Euchre | [RULES-euchre.md](RULES-euchre.md) |
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| FreeCell | — (TODO) |
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| Golf | [RULES-golf.md](RULES-golf.md) |
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| Hearts | — (TODO) |
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| Kaiser | [RULES-kaiser.md](RULES-kaiser.md) |
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| Klondike | — (TODO) |
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| Mastermind | [RULES-mastermind.md](RULES-mastermind.md) |
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| Morris | [RULES-morris.md](RULES-morris.md) |
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| Peg solitaire | — (TODO) |
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| Pirates | [RULES-pirates.md](RULES-pirates.md) |
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| President | [RULES-president.md](RULES-president.md) |
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| Pyramid | — (TODO) |
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| Sequence | [RULES-sequence.md](RULES-sequence.md) |
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| Spider | — (TODO) |
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| Ta Yü | [RULES-tayu.md](RULES-tayu.md) |
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| Wizard | [RULES-wizard.md](RULES-wizard.md) |
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| Yahtzee | — (TODO) |
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## Other docs
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- [CI.md](CI.md) — build, CI, releases, OTA decisions.
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- `licenses/` — third-party licences that must travel with the app
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(Uncial Antiqua under the SIL OFL; the app itself is GPL-3.0, see `/LICENSE`).
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- Repo-level agent notes live in [`CLAUDE.md`](../CLAUDE.md) at the root.
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