Katan: pinch-zoom and pan in portrait; max zoom 6x
Co-Authored-By: Claude Sonnet 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01TWwLCrXa9aFVg8dZsCdLBZ
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@@ -214,7 +214,7 @@ fun HudConfirmButtons(
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fun ZoomPanBox(
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fun ZoomPanBox(
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modifier: Modifier = Modifier,
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modifier: Modifier = Modifier,
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minScale: Float = 1f,
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minScale: Float = 1f,
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maxScale: Float = 3f,
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maxScale: Float = 6f,
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content: @Composable () -> Unit,
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content: @Composable () -> Unit,
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) {
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) {
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var scale by remember { mutableFloatStateOf(1f) }
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var scale by remember { mutableFloatStateOf(1f) }
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@@ -379,7 +379,8 @@ fun CatanScreen(
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players(false)
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players(false)
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if (current.isCk) CatanBarbarians(current, style = style)
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if (current.isCk) CatanBarbarians(current, style = style)
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promptRow()
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promptRow()
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Box(Modifier.weight(1f).fillMaxWidth(), contentAlignment = Alignment.Center) {
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// Pinch to zoom and drag to pan, as in landscape: a wide Seafarers map is small at fit.
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ZoomPanBox(Modifier.weight(1f).fillMaxWidth()) {
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board(Modifier)
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board(Modifier)
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}
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}
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handAndActions()
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handAndActions()
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