Merge pull request #25: one menu per game
Priority is the GameMenu declaration order. Verified on dev by ci.yml run 114 and published as v1.2.116-dev from this tree.
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@@ -10,8 +10,8 @@ package org.prolibertate.games.game
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*/
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enum class GameMenu(val label: String, val blurb: String) {
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SOLITAIRE("Solitaire", "Played alone, against the deal or the board."),
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CARDS("Card Games", "Anything played with a pack."),
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TRICK_TAKING("Trick-taking", "Lead, follow, and count what you took."),
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CARDS("Card Games", "Anything else played with a pack."),
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BOARD("Board Games", "Boards, pieces and dice."),
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;
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@@ -29,9 +29,11 @@ data class GameDescriptor(
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val id: String,
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val title: String,
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/**
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* Every menu this game appears under. A patience is both solitaire and a
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* card game, and Euchre is both a card game and a trick-taking one — so
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* this is a set, and the same game is listed in each place it belongs.
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* Every menu this game could belong to. Klondike really is both a patience
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* and a card game, and Euchre really is both a card game and a trick-taking
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* one, so this stays a set: it is what the game *is*.
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*
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* Where it is *listed* is [home], which is only ever one place.
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*/
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val menus: Set<GameMenu>,
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val minPlayers: Int,
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@@ -40,7 +42,22 @@ data class GameDescriptor(
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val teamBased: Boolean,
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val blurb: String,
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val available: Boolean,
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)
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) {
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/**
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* The one menu this game is listed under.
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*
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* The first of its menus in [GameMenu] declaration order, which is the
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* priority: solitaire first, then trick-taking, then the rest of the card
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* games, then board games. So a patience is filed under Solitaire rather
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* than repeated under Card Games, and Euchre under Trick-taking rather than
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* in both places above it.
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*
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* Listing a game twice made every section a partial duplicate of another,
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* and a menu that repeats itself is harder to scan than a longer one that
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* does not.
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*/
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val home: GameMenu get() = GameMenu.entries.first { menus.contains(it) }
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}
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/**
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* The catalogue the menus are built from.
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@@ -207,8 +224,11 @@ object GameCatalog {
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),
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GameDescriptor(
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id = SEQUENCE,
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// Played with two packs, but a board game to anyone who owns it,
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// and cards outrank board in the priority — so listing it as both
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// would quietly file it away from where people look for it.
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title = "Sequence",
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menus = setOf(GameMenu.BOARD, GameMenu.CARDS),
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menus = setOf(GameMenu.BOARD),
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minPlayers = 2,
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maxPlayers = 12,
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teamBased = true,
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@@ -330,7 +350,7 @@ object GameCatalog {
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menu: GameMenu,
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includeComingSoon: Boolean = true,
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): List<GameDescriptor> = all.filter {
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it.menus.contains(menu) && (includeComingSoon || it.available)
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it.home == menu && (includeComingSoon || it.available)
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}
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/**
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@@ -40,13 +40,48 @@ class CatalogTest {
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}
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@Test
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fun `a game can be in more than one menu`() {
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// The whole point of the set. A patience is solitaire and a card game;
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// Euchre is a card game and a trick-taking one.
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fun `a game belongs to several menus but is listed in exactly one`() {
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// The set says what a game is; home says where it is filed. Klondike
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// really is a card game, and is still not listed among them.
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val klondike = GameCatalog.byId(GameCatalog.KLONDIKE)!!
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assertTrue(klondike.menus.containsAll(setOf(GameMenu.SOLITAIRE, GameMenu.CARDS)))
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assertEquals(GameMenu.SOLITAIRE, klondike.home)
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assertTrue(GameCatalog.inMenu(GameMenu.SOLITAIRE).contains(klondike))
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assertTrue(GameCatalog.inMenu(GameMenu.CARDS).contains(klondike))
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assertFalse(
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"a patience is filed under Solitaire and nowhere else",
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GameCatalog.inMenu(GameMenu.CARDS).contains(klondike),
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)
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}
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@Test
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fun `no game is listed twice`() {
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// The whole point of the change: every section is a partial duplicate
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// of another the moment one game appears in two of them.
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val listed = GameMenu.entries.flatMap { GameCatalog.inMenu(it) }
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assertEquals("a game is listed more than once", listed.size, listed.distinct().size)
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assertEquals(GameCatalog.all.size, listed.size)
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}
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@Test
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fun `home follows the priority order`() {
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// Solitaire, then trick-taking, then the rest of the card games, then
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// board games — which is the declaration order of the enum, and the
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// only place that order is written down.
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assertEquals(
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listOf(GameMenu.SOLITAIRE, GameMenu.TRICK_TAKING, GameMenu.CARDS, GameMenu.BOARD),
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GameMenu.entries.toList(),
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)
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// Solitaire beats cards.
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assertEquals(
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GameMenu.SOLITAIRE,
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GameCatalog.byId(GameCatalog.PEG_SOLITAIRE)!!.home,
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)
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// Trick-taking beats cards.
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assertEquals(GameMenu.TRICK_TAKING, GameCatalog.byId(GameCatalog.HEARTS)!!.home)
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assertEquals(GameMenu.TRICK_TAKING, GameCatalog.byId(GameCatalog.EUCHRE)!!.home)
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// Nothing above it, so it stays where it is.
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assertEquals(GameMenu.CARDS, GameCatalog.byId(GameCatalog.CRIBBAGE)!!.home)
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assertEquals(GameMenu.BOARD, GameCatalog.byId(GameCatalog.CHESS)!!.home)
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}
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@Test
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@@ -58,12 +93,16 @@ class CatalogTest {
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val tricks = GameCatalog.inMenu(GameMenu.TRICK_TAKING)
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assertTrue("there should be some", tricks.isNotEmpty())
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// A sub-menu that listed something its parent did not would be a game
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// you could reach one way and not the other.
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// They are card games, and say so — they are simply filed one level in
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// rather than listed twice.
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assertTrue(
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"every trick-taking game is also a card game",
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tricks.all { it.menus.contains(GameMenu.CARDS) },
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)
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assertTrue(
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"and none of them is listed among the card games as well",
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GameCatalog.inMenu(GameMenu.CARDS).none { it.menus.contains(GameMenu.TRICK_TAKING) },
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)
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}
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@Test
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