Katan: playable screen, setup options, dev-preview catalogue gate
Adds the Katan screen on top of the WALA-119 engine, built in separable layers so the look, wording, layout and interaction can each be changed alone: - CatanStyle: every colour and proportion (light/dark), via LocalCatanStyle - CatanText: every word on screen (pure functions of state) - CatanGeometry: lattice -> pixels and tap hit-testing (pure, unit-tested) - CatanInteraction: what is tappable and what a tap means, derived only from the engine's legal-move list (pure, unit-tested) - CatanBoardView / CatanPanels / CatanDialogs: stateless composables - CatanScreen: wiring to MatchController, portrait and landscape layouts - CatanPreviews: Android Studio previews of real positions - docs/UI-catan.md: how to adapt each layer, rules of the road, known gaps Wiring: PlayScreen branch, GameSetupScreen options (3-4 players, game to 5/8/10/12), and a GameDescriptor.devPreview flag so dev builds can open Katan while production still hides it until two-device play is verified. Tests: CatanGeometryTest, CatanInteractionTest, CatanTextTest, CatalogTest. Co-Authored-By: Claude Sonnet 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01JdMNbY5hLR7FjtfEE712xG
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@@ -42,6 +42,8 @@ Naming: the catalogue id, lowercase, e.g. `crazy8s` → `RULES-crazy8s.md`.
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- Build, CI, releases and OTA are described in the CI section of the root
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[README](../README.md).
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- [UI-catan.md](UI-catan.md) — how the Katan screen is layered, and how to restyle,
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re-copy or re-lay-out it without touching the rules.
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- `licenses/` — third-party licences that must travel with the app
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(Uncial Antiqua under the SIL OFL; the app itself is GPL-3.0, see `/LICENSE`).
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- Repo-level agent notes live in [`CLAUDE.md`](../CLAUDE.md) at the root.
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