Publish: verify the release's stored state after attaching the APK
Build and Release APK / Build APK and publish release (push) Canceled after 0s
Build and Release APK / Build APK and publish release (push) Canceled after 0s
A live publish on git.wallacenet.ca kept coming back invisible to the updater: the create accepted "draft": false, and the release was still stored as a draft once the APK was attached — so the anonymous list the app reads came back empty even though every publish step reported success. The script now attaches first, then reads the release back and PATCHes the state if it did not stick, failing loudly if the correction is refused. A draft is not a channel a preview build can silently become. Also lists all 22 catalogue games in the README's table; seven were missing, which read as "the app has 15 games". Verified against the live instance: anonymous list shows v1.4.1001-dev as a published prerelease with a tag-named asset, the production /releases/latest correctly returns 404 while only a prerelease exists, and an anonymous download through the URL the app builds matches the built APK byte for byte. Co-Authored-By: Paperclip <[email protected]>
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Paperclip
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@@ -15,8 +15,8 @@ The app shell is complete and every game in the catalogue is playable end to end
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| **Cards** | Euchre, Kaiser, President, Golf, Wizard, Crazy 8s, Cribbage |
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| **Board** | Sequence, Chess, Checkers, Backgammon, Mastermind, Nine Men's Morris, Pirates and Bulgars, Ta Yü |
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| **Cards** | Euchre, Kaiser, President, Golf, Wizard, Crazy 8s, Cribbage, Hearts, Klondike, FreeCell, Spider, Pyramid |
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| **Table** | Sequence, Chess, Checkers, Backgammon, Mastermind, Nine Men's Morris, Peg Solitaire, Yahtzee, Pirates and Bulgars, Ta Yü |
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Nothing is marked *Coming soon* at the moment, because nothing is waiting. The
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machinery for it is still there and still tested: a game listed in `GameCatalog`
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